
Chosen of Tzeentch (Halberds)
Melee infantry· Halberd Infantry· Tier 4· 80 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chosen of Tzeentch (Halberds) are Warriors of Chaos and Tzeentch melee infantry: 10,480 HP across 80 models, a magic barrier of 1,000 on top, armour 120, melee attack 36, melee defence 56, weapon strength 46. It costs 1,500 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chosen_mtze_halberds. Patch 9.0.4, from the game's data tables.
Health
131 per model
10,480
Barrier
+10% on top of health, taken first
1,000
Armour
120
Leadership
85
Speed
28
Melee attack
36
Melee defence
56
Weapon strength
15 base + 31 armour-piercing, +26 vs large
46
Charge bonus
16
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Upgrades
Can become

Chosen of Tzeentch (Halberds), Chosen of TzeentchTzeentch
150 gold
COMPUTED Chosen of Tzeentch: recruiting it costs 1,350; this unit + the upgrade 1,650 (+300) · upkeep −37 a turn · lasts against Chaos Warriors 201.4 → 274.6 s
Upgraded from: Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of Tzeentch, Chosen of Tzeentch, Chosen (Halberds), Chosen, Chosen (Great Weapons)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Large units — bonus vs large 26e.g. Rogue Idol, Dread Saurian, Khemric Titan · Warriors of Chaos: Chaos Giant, Chaos Warshrine of Nurgle
- Heavily armoured units — 31 of 46 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (34.51× faster), Aspiring Champions (3.26× faster), Temple Guard (1.94× faster)
Loses to, at a similar price: Har Ganeth Executioners (2.14× slower), Chosen of Nurgle (2.13× slower), Chosen (2.07× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.