
Chaos Warriors of Tzeentch
Melee infantry· Sword Infantry· Tier 2· 100 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Warriors of Tzeentch are Warriors of Chaos and Tzeentch melee infantry: 9,000 HP across 100 models, a magic barrier of 800 on top, armour 100, melee attack 36, melee defence 44, weapon strength 36. It costs 825 in the campaign and 800 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chaos_warriors_mtze. Patch 9.0.4, from the game's data tables.
Health
90 per model
9,000
Barrier
+9% on top of health, taken first
800
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
100
Leadership
75
Speed
28
Melee attack
36
Melee defence
44
Weapon strength
26 base + 10 armour-piercing
36
Charge bonus
20
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Upgrades
Can become

Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of TzeentchTzeentch
150 gold
COMPUTED Chaos Warriors of Tzeentch (Halberds): recruiting it costs 925; this unit + the upgrade 975 (+50) · upkeep +31 a turn · lasts against Chaos Warriors 88 → 81.9 s

Chosen of Tzeentch (Halberds), Chosen of TzeentchTzeentch
600 gold · needs rank 7 · loses 7 ranks
COMPUTED Chosen of Tzeentch (Halberds): recruiting it costs 1,500; this unit + the upgrade 1,425 (−75) · upkeep +175 a turn · lasts against Chaos Warriors 88 → 201.4 s · its technology: 700 research points to reach it (cheapest route)
COMPUTED Chosen of Tzeentch: recruiting it costs 1,350; this unit + the upgrade 1,425 (+75) · upkeep +138 a turn · lasts against Chaos Warriors 88 → 274.6 s · its technology: 700 research points to reach it (cheapest route)
Technology: Rite of Ascension

Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch
600 gold · needs rank 6 · loses 6 ranks
COMPUTED Chaos Knights of Tzeentch (Lances): recruiting it costs 1,600; this unit + the upgrade 1,425 (−175) · upkeep +200 a turn · lasts against Chaos Warriors 88 → 71 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Tzeentch: recruiting it costs 1,500; this unit + the upgrade 1,425 (−75) · upkeep +175 a turn · lasts against Chaos Warriors 88 → 111.5 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauders of Tzeentch (Spears), Marauders of Tzeentch, Chaos Warriors of Tzeentch (Halberds), Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (16.00× faster), Warp-Grinders (9.67× faster), Syreens (6.72× faster)
Loses to, at a similar price: Greatswords (1.83× slower), Foot Squires (1.34× slower), Grave Guard (Great Weapons) (1.21× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.