Marauders of Tzeentch (Spears)
Melee infantry· Spear Infantry· Tier 2· 120 models at Ultra size
Health
78 per model
9,360
Armour
15
Leadership
60
Speed
35
Melee attack
25
Melee defence
37
Weapon strength
20 base + 5 armour-piercing, +15 vs large
25
Charge bonus
6
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.