Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauders of Tzeentch (Spears) unit card

Marauders of Tzeentch (Spears)

Melee infantry· Spear Infantry· Tier 2· 120 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Marauders of Tzeentch (Spears) are Warriors of Chaos and Tzeentch melee infantry: 9,360 HP across 120 models, a magic barrier of 600 on top, armour 15, melee attack 25, melee defence 37, weapon strength 25. It costs 500 in the campaign and 475 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chaos_marauders_mtze_spears. Patch 9.0.4, from the game's data tables.

Health

78 per model

9,360

top 41% of class

Barrier

+6% on top of health, taken first

600

Armour

15

bottom 10% of class

Leadership

60

bottom 19% of class

Speed

35

top 48% of class

Melee attack

25

bottom 19% of class

Melee defence

37

top 44% of class

Weapon strength

20 base + 5 armour-piercing, +15 vs large

25

bottom 10% of class

Charge bonus

6

bottom 8% of class

Attributes

Upgrades

Can become

  • Marauders of Tzeentch (Spears), Marauders of TzeentchTzeentch

    150 gold

    COMPUTED Marauders of Tzeentch: recruiting it costs 425; this unit + the upgrade 650 (+225) · upkeep −19 a turn · lasts against Chaos Warriors 35.4 → 28 s

  • Forsaken of TzeentchTzeentch

    500 gold · needs rank 3 · loses 3 ranks

    COMPUTED recruiting it costs 825; this unit + the upgrade 1,000 (+175) · upkeep +81 a turn · lasts against Chaos Warriors 35.4 → 35.5 s · its technology: 700 research points to reach it (cheapest route)

    Technology: A Thousand Twisted Blessings

  • Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of TzeentchTzeentch

    500 gold · needs rank 5 · loses 5 ranks

    COMPUTED Chaos Warriors of Tzeentch (Halberds): recruiting it costs 925; this unit + the upgrade 1,000 (+75) · upkeep +106 a turn · lasts against Chaos Warriors 35.4 → 81.9 s

    COMPUTED Chaos Warriors of Tzeentch: recruiting it costs 825; this unit + the upgrade 1,000 (+175) · upkeep +75 a turn · lasts against Chaos Warriors 35.4 → 88 s

Upgraded from: Marauders of Tzeentch, Marauders, Marauders (Great Weapons)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 25.9% of the game's 194 infantry units in melee. Per 1,000 gold: 70.9 damage per second against Chaos Warriors; it lasts 74.6 s against one unit of them.

Beats, at a similar price: Grail Reliquae (267.13× faster), Warp-Grinders (6.48× faster), Flagellants (1.90× faster)

Loses to, at a similar price: Chaos Dwarf Warriors (2.54× slower), Swordsmen (2.37× slower), Marauders (2.31× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 475 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.