Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Marauders (Great Weapons) unit card

Marauders (Great Weapons)

Melee infantry· Great Axe Infantry· Tier 1· 120 models at Ultra size

Health

78 per model

9,360

top 41% of class

Armour

15

bottom 10% of class

Leadership

60

bottom 19% of class

Speed

35

top 48% of class

Melee attack

34

bottom 49% of class

Melee defence

20

bottom 7% of class

Weapon strength

7 base + 23 armour-piercing

30

bottom 30% of class

Charge bonus

22

top 38% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Every version of Marauders (Great Weapons)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosGreat Axe Infantry9,36012015603534203022450112wh_main_chs_inf_chaos_marauders_1
NorscaGreat Axe Infantry9,36012015603534203022475119wh_main_nor_inf_chaos_marauders_1

Who can field it

  • Warhost of the Apocalypse
  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.