Marauders (Great Weapons)
Melee infantry· Great Axe Infantry· Tier 1· 120 models at Ultra size
Health
78 per model
9,360
top 41% of class
Armour
15
bottom 10% of class
Leadership
60
bottom 19% of class
Speed
35
top 48% of class
Melee attack
34
bottom 49% of class
Melee defence
20
bottom 7% of class
Weapon strength
7 base + 23 armour-piercing
30
bottom 30% of class
Charge bonus
22
top 38% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Every version of Marauders (Great Weapons)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosGreat Axe Infantry | 9,360 | 120 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | 450 | 112 | wh_main_chs_inf_chaos_marauders_1 |
| NorscaGreat Axe Infantry | 9,360 | 120 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | 475 | 119 | wh_main_nor_inf_chaos_marauders_1 |
Who can field it
- Warhost of the Apocalypse
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.