Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauders (Great Weapons) unit card

Marauders (Great Weapons)

Melee infantry· Great Axe Infantry· Tier 1· 120 models at Ultra size

Duel it in the combat calculator →

Marauders (Great Weapons) are Warriors of Chaos and Norsca melee infantry: 9,360 HP across 120 models, armour 15, melee attack 34, melee defence 20, weapon strength 30. It costs 450 in the campaign and in multiplayer. Unit key wh_main_chs_inf_chaos_marauders_1. Patch 9.0.4, from the game's data tables.

Health

78 per model

9,360

top 41% of class

Armour

15

bottom 10% of class

Leadership

60

bottom 19% of class

Speed

35

top 48% of class

Melee attack

34

bottom 48% of class

Melee defence

20

bottom 7% of class

Weapon strength

7 base + 23 armour-piercing

30

bottom 30% of class

Charge bonus

22

top 38% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Can become

  • Marauders, Marauders (Great Weapons)Undivided

    150 gold

    COMPUTED Marauders: recruiting it costs 375; this unit + the upgrade 600 (+225) · upkeep −18 a turn · lasts against Chaos Warriors 22.2 → 26.3 s

  • Marauders of Khorne (Dual Weapons), Marauders of KhorneKhorne

    250 gold

    COMPUTED Marauders of Khorne (Dual Weapons): recruiting it costs 550; this unit + the upgrade 700 (+150) · upkeep +26 a turn · lasts against Chaos Warriors 22.2 → 23.8 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Marauders of Khorne: recruiting it costs 400; this unit + the upgrade 700 (+300) · upkeep −12 a turn · lasts against Chaos Warriors 22.2 → 26.7 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Searing Branding Iron or wh3_dlc20_chs_und_shared_marks_khorne_belakor

  • Marauders of Nurgle (Great Weapons), Marauders of NurgleNurgle

    250 gold

    COMPUTED Marauders of Nurgle (Great Weapons): recruiting it costs 500; this unit + the upgrade 700 (+200) · upkeep +13 a turn · lasts against Chaos Warriors 22.2 → 26.8 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Marauders of Nurgle: recruiting it costs 425; this unit + the upgrade 700 (+275) · upkeep −6 a turn · lasts against Chaos Warriors 22.2 → 32.5 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Rusted Branding Iron or wh3_dlc20_chs_und_shared_marks_nurgle_belakor or wh3_dlc29_chs_glottkin_festus_shared_marks_nurgle

  • Marauders of Slaanesh (Hellscourges), Marauders of SlaaneshSlaanesh

    250 gold

    COMPUTED Marauders of Slaanesh (Hellscourges): recruiting it costs 550; this unit + the upgrade 700 (+150) · upkeep +26 a turn · lasts against Chaos Warriors 22.2 → 36.1 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Marauders of Slaanesh: recruiting it costs 450; this unit + the upgrade 700 (+250) · upkeep ±0 a turn · lasts against Chaos Warriors 22.2 → 27.7 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Sensuous Branding Iron or wh3_dlc20_chs_und_shared_marks_slaanesh_belakor

  • Marauders of Tzeentch (Spears), Marauders of TzeentchTzeentch

    250 gold

    COMPUTED Marauders of Tzeentch (Spears): recruiting it costs 500; this unit + the upgrade 700 (+200) · upkeep +13 a turn · lasts against Chaos Warriors 22.2 → 35.4 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Marauders of Tzeentch: recruiting it costs 425; this unit + the upgrade 700 (+275) · upkeep −6 a turn · lasts against Chaos Warriors 22.2 → 28 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Arcane Branding Iron or wh3_dlc20_chs_und_shared_marks_tzeentch_belakor

  • ForsakenUndivided

    500 gold · needs rank 3 · loses 3 ranks

    COMPUTED recruiting it costs 750; this unit + the upgrade 950 (+200) · upkeep +76 a turn · lasts against Chaos Warriors 22.2 → 32.3 s · its technology: 700 research points to reach it (cheapest route)

    Technology: A Thousand Twisted Blessings

  • Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)Undivided

    500 gold · needs rank 5 · loses 5 ranks

    COMPUTED Chaos Warriors (Great Weapons): recruiting it costs 825; this unit + the upgrade 950 (+125) · upkeep +94 a turn · lasts against Chaos Warriors 22.2 → 55.9 s

    COMPUTED Chaos Warriors: recruiting it costs 750; this unit + the upgrade 950 (+200) · upkeep +76 a turn · lasts against Chaos Warriors 22.2 → 80.8 s

    COMPUTED Chaos Warriors (Halberds): recruiting it costs 850; this unit + the upgrade 950 (+100) · upkeep +101 a turn · lasts against Chaos Warriors 22.2 → 75.2 s

  • FlayerkinUndivided

    500 gold · needs rank 3 · loses 3 ranks

    COMPUTED recruiting it costs 625; this unit + the upgrade 950 (+325) · upkeep +45 a turn · lasts against Chaos Warriors 22.2 → 23.8 s

Upgraded from: Marauders

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 70.5% of the game's 194 infantry units in melee. Per 1,000 gold: 358.7 damage per second against Chaos Warriors; it lasts 49.3 s against one unit of them.

Beats, at a similar price: Grail Reliquae (156.53× faster), Miners (Blasting Charges) (2.42× faster), Red Crested Skinks (2.04× faster)

Loses to, at a similar price: Clanrats (Shields) (1.66× slower), Marauders (1.65× slower), Spearmen (Shields) (1.59× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Warriors of Chaos units ranked.

Every version of Marauders (Great Weapons)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosGreat Axe Infantry9,36012015603534203022450112wh_main_chs_inf_chaos_marauders_1
NorscaGreat Axe Infantry9,36012015603534203022475119wh_main_nor_inf_chaos_marauders_1

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse
  • Norsca · World Walkers

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.