
Marauders (Great Weapons)
Melee infantry· Great Axe Infantry· Tier 1· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauders (Great Weapons) are Warriors of Chaos and Norsca melee infantry: 9,360 HP across 120 models, armour 15, melee attack 34, melee defence 20, weapon strength 30. It costs 450 in the campaign and in multiplayer. Unit key wh_main_chs_inf_chaos_marauders_1. Patch 9.0.4, from the game's data tables.
Health
78 per model
9,360
Armour
15
Leadership
60
Speed
35
Melee attack
34
Melee defence
20
Weapon strength
7 base + 23 armour-piercing
30
Charge bonus
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Upgrades
Can become

Marauders, Marauders (Great Weapons)Undivided
150 gold
COMPUTED Marauders: recruiting it costs 375; this unit + the upgrade 600 (+225) · upkeep −18 a turn · lasts against Chaos Warriors 22.2 → 26.3 s

Marauders of Khorne (Dual Weapons), Marauders of KhorneKhorne
250 gold
COMPUTED Marauders of Khorne (Dual Weapons): recruiting it costs 550; this unit + the upgrade 700 (+150) · upkeep +26 a turn · lasts against Chaos Warriors 22.2 → 23.8 s · its technology: 1,500 research points to reach it (cheapest route)
COMPUTED Marauders of Khorne: recruiting it costs 400; this unit + the upgrade 700 (+300) · upkeep −12 a turn · lasts against Chaos Warriors 22.2 → 26.7 s · its technology: 1,500 research points to reach it (cheapest route)
Technology: Searing Branding Iron or wh3_dlc20_chs_und_shared_marks_khorne_belakor

Marauders of Nurgle (Great Weapons), Marauders of NurgleNurgle
250 gold
COMPUTED Marauders of Nurgle (Great Weapons): recruiting it costs 500; this unit + the upgrade 700 (+200) · upkeep +13 a turn · lasts against Chaos Warriors 22.2 → 26.8 s · its technology: 1,500 research points to reach it (cheapest route)
COMPUTED Marauders of Nurgle: recruiting it costs 425; this unit + the upgrade 700 (+275) · upkeep −6 a turn · lasts against Chaos Warriors 22.2 → 32.5 s · its technology: 1,500 research points to reach it (cheapest route)

Marauders of Slaanesh (Hellscourges), Marauders of SlaaneshSlaanesh
250 gold
COMPUTED Marauders of Slaanesh (Hellscourges): recruiting it costs 550; this unit + the upgrade 700 (+150) · upkeep +26 a turn · lasts against Chaos Warriors 22.2 → 36.1 s · its technology: 1,500 research points to reach it (cheapest route)
COMPUTED Marauders of Slaanesh: recruiting it costs 450; this unit + the upgrade 700 (+250) · upkeep ±0 a turn · lasts against Chaos Warriors 22.2 → 27.7 s · its technology: 1,500 research points to reach it (cheapest route)
Technology: Sensuous Branding Iron or wh3_dlc20_chs_und_shared_marks_slaanesh_belakor

Marauders of Tzeentch (Spears), Marauders of TzeentchTzeentch
250 gold
COMPUTED Marauders of Tzeentch (Spears): recruiting it costs 500; this unit + the upgrade 700 (+200) · upkeep +13 a turn · lasts against Chaos Warriors 22.2 → 35.4 s · its technology: 1,500 research points to reach it (cheapest route)
COMPUTED Marauders of Tzeentch: recruiting it costs 425; this unit + the upgrade 700 (+275) · upkeep −6 a turn · lasts against Chaos Warriors 22.2 → 28 s · its technology: 1,500 research points to reach it (cheapest route)
Technology: Arcane Branding Iron or wh3_dlc20_chs_und_shared_marks_tzeentch_belakor

ForsakenUndivided
500 gold · needs rank 3 · loses 3 ranks
COMPUTED recruiting it costs 750; this unit + the upgrade 950 (+200) · upkeep +76 a turn · lasts against Chaos Warriors 22.2 → 32.3 s · its technology: 700 research points to reach it (cheapest route)
Technology: A Thousand Twisted Blessings

Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)Undivided
500 gold · needs rank 5 · loses 5 ranks
COMPUTED Chaos Warriors (Great Weapons): recruiting it costs 825; this unit + the upgrade 950 (+125) · upkeep +94 a turn · lasts against Chaos Warriors 22.2 → 55.9 s
COMPUTED Chaos Warriors: recruiting it costs 750; this unit + the upgrade 950 (+200) · upkeep +76 a turn · lasts against Chaos Warriors 22.2 → 80.8 s
COMPUTED Chaos Warriors (Halberds): recruiting it costs 850; this unit + the upgrade 950 (+100) · upkeep +101 a turn · lasts against Chaos Warriors 22.2 → 75.2 s

FlayerkinUndivided
500 gold · needs rank 3 · loses 3 ranks
COMPUTED recruiting it costs 625; this unit + the upgrade 950 (+325) · upkeep +45 a turn · lasts against Chaos Warriors 22.2 → 23.8 s
Upgraded from: Marauders
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Heavily armoured units — 23 of 30 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (156.53× faster), Miners (Blasting Charges) (2.42× faster), Red Crested Skinks (2.04× faster)
Loses to, at a similar price: Clanrats (Shields) (1.66× slower), Marauders (1.65× slower), Spearmen (Shields) (1.59× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Warriors of Chaos units ranked.
Every version of Marauders (Great Weapons)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosGreat Axe Infantry | 9,360 | 120 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | 450 | 112 | wh_main_chs_inf_chaos_marauders_1 |
| NorscaGreat Axe Infantry | 9,360 | 120 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | 475 | 119 | wh_main_nor_inf_chaos_marauders_1 |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.