Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauders of Slaanesh unit card

Marauders of Slaanesh

Melee infantry· Axe Infantry· Tier 1· 120 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Marauders of Slaanesh are Warriors of Chaos melee infantry: 9,360 HP across 120 models, armour 15, melee attack 34, melee defence 28, weapon strength 28. It costs 450 in the campaign (Warriors of Chaos factions pay 675) and 450 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chaos_marauders_msla. Patch 9.0.4, from the game's data tables.

Health

78 per model

9,360

top 41% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

15

bottom 10% of class

Leadership

60

bottom 19% of class

Speed

40

top 26% of class

Melee attack

34

bottom 48% of class

Melee defence

28

bottom 26% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 22% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Upgrades

Can become

  • Marauders of Slaanesh (Hellscourges), Marauders of SlaaneshSlaanesh

    150 gold

    COMPUTED Marauders of Slaanesh (Hellscourges): recruiting it costs 550; this unit + the upgrade 600 (+50) · upkeep +26 a turn · lasts against Chaos Warriors 27.7 → 36.1 s

  • Forsaken of SlaaneshSlaanesh

    500 gold · needs rank 3 · loses 3 ranks

    COMPUTED recruiting it costs 825; this unit + the upgrade 950 (+125) · upkeep +94 a turn · lasts against Chaos Warriors 27.7 → 34 s · its technology: 700 research points to reach it (cheapest route)

    Technology: A Thousand Twisted Blessings

  • Chaos Warriors of Slaanesh (Hellscourges), Chaos Warriors of SlaaneshSlaanesh

    500 gold · needs rank 5 · loses 5 ranks

    COMPUTED Chaos Warriors of Slaanesh (Hellscourges): recruiting it costs 950; this unit + the upgrade 950 (±0) · upkeep +125 a turn · lasts against Chaos Warriors 27.7 → 135.1 s

    COMPUTED Chaos Warriors of Slaanesh: recruiting it costs 800; this unit + the upgrade 950 (+150) · upkeep +88 a turn · lasts against Chaos Warriors 27.7 → 85.1 s

Upgraded from: Marauders of Slaanesh (Hellscourges), Marauders, Marauders (Great Weapons)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 66.6% of the game's 194 infantry units in melee. Per 1,000 gold: 194.4 damage per second against Chaos Warriors; it lasts 61.6 s against one unit of them.

Beats, at a similar price: Grail Reliquae (176.58× faster), Red Crested Skinks (2.40× faster), Pigback Riders (2.35× faster)

Loses to, at a similar price: Swordsmen (1.37× slower), Marauders (1.37× slower), Clanrats (Shields) (1.37× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.