
Chaos Chariots of Khorne
Chariot· Chariot· Tier 2· 4 models (crew of 8) at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Chariots of Khorne are Warriors of Chaos and Khorne chariot: 5,736 HP across 4 models, armour 120, melee attack 22, melee defence 23, weapon strength 40. It costs 850 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_chaos_chariot_mkho. Patch 9.0.4, from the game's data tables.
Health
1,434 per model
5,736
Armour
120
Leadership
70
Speed
78
Melee attack
22
Melee defence
23
Weapon strength
29 base + 11 armour-piercing, +18 vs infantry
40
Charge bonus
76
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Gorebeast Chariots of KhorneKhorne
600 gold · needs rank 5 · loses 5 ranks
COMPUTED recruiting it costs 1,300; this unit + the upgrade 1,450 (+150) · upkeep +112 a turn · lasts against Chaos Warriors 31.4 → 41 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Daemon Mounts
Upgraded from: Marauder Horsemen of Khorne (Throwing Axes), Chaos Chariots
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Warriors of Chaos: Putrid Blightkings, Chosen of Nurgle
- Light infantry-sized units — large, mass 3,130e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (5.20× faster), War Wagons (4.29× faster), Tiranoc Chariots (1.82× faster)
Loses to, at a similar price: Questing Knights (58.34× slower), Cold One Spear-Riders (38.93× slower), Cold One Knights (35.79× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.