Marauder Horsemen of Khorne (Throwing Axes)
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Health
91 per model
5,460
Armour
35
Leadership
48
Speed
90
Melee attack
22
Melee defence
21
Weapon strength
30 base + 10 armour-piercing, +5 vs infantry
40
Charge bonus
36
Ranged
Range
70 m
Ammunition
12
Missile damage
6 base + 21 AP
27
Reload time
10 s
Damage per 10 s
27
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Fire Whilst Moving
This unit can fire while on the move.
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Exiles of Khorne
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.