Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Marauder Horsemen of Khorne (Throwing Axes) unit card

Marauder Horsemen of Khorne (Throwing Axes)

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Health

91 per model

5,460

top 38% of class

Armour

35

top 28% of class

Leadership

48

bottom 14% of class

Speed

90

bottom 24% of class

Melee attack

22

bottom 45% of class

Melee defence

21

bottom 34% of class

Weapon strength

30 base + 10 armour-piercing, +5 vs infantry

40

top 3% of class

Charge bonus

36

top 7% of class

Ranged

Range

70 m

bottom 1% of class

Ammunition

12

bottom 1% of class

Missile damage

6 base + 21 AP

27

top 28% of class

Reload time

10 s

bottom 45% of class

Damage per 10 s

27

top 45% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Exiles of Khorne
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.