Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauder Horsemen of Khorne (Throwing Axes) unit card

Marauder Horsemen of Khorne (Throwing Axes)

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Marauder Horsemen of Khorne (Throwing Axes) are Warriors of Chaos and Khorne missile cavalry: 5,460 HP across 60 models, armour 35, melee attack 22, melee defence 21, weapon strength 40, range 70 m, missile damage 1,620 per 10 s for the whole unit. It costs 675 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes. Patch 9.0.4, from the game's data tables.

Health

91 per model

5,460

top 38% of class

Armour

35

top 28% of class

Leadership

48

bottom 14% of class

Speed

90

bottom 24% of class

Melee attack

22

bottom 45% of class

Melee defence

21

bottom 34% of class

Weapon strength

30 base + 10 armour-piercing, +5 vs infantry

40

top 3% of class

Charge bonus

36

top 7% of class

Ranged

Range

70 m

bottom 1% of class

Ammunition

12

bottom 1% of class

Missile damage

6 base + 21 AP

27

top 28% of class

Reload time

10 s

bottom 38% of class

Damage per 10 s

27

top 45% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Can become

  • Chaos Chariots of KhorneKhorne

    500 gold · needs rank 4 · loses 4 ranks

    COMPUTED recruiting it costs 850; this unit + the upgrade 1,175 (+325) · upkeep +44 a turn · lasts against Chaos Warriors 15 → 31.4 s · its technology: 700 research points to reach it (cheapest route)

    Technology: Charioteer

  • Chaos Knights of Khorne (Lances), Chaos Knights of KhorneKhorne

    600 gold · needs rank 8 · loses 8 ranks

    COMPUTED Chaos Knights of Khorne (Lances): recruiting it costs 1,500; this unit + the upgrade 1,275 (−225) · upkeep +206 a turn · lasts against Chaos Warriors 15 → 58.6 s · its technology: 1,100 research points to reach it (cheapest route)

    COMPUTED Chaos Knights of Khorne: recruiting it costs 1,400; this unit + the upgrade 1,275 (−125) · upkeep +181 a turn · lasts against Chaos Warriors 15 → 85.6 s · its technology: 1,100 research points to reach it (cheapest route)

    Technology: Profane Weaponry

Upgraded from: Marauder Horsemen, Marauder Horsemen (Throwing Axes)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.