
Marauder Horsemen of Khorne (Throwing Axes)
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Horsemen of Khorne (Throwing Axes) are Warriors of Chaos and Khorne missile cavalry: 5,460 HP across 60 models, armour 35, melee attack 22, melee defence 21, weapon strength 40, range 70 m, missile damage 1,620 per 10 s for the whole unit. It costs 675 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes. Patch 9.0.4, from the game's data tables.
Health
91 per model
5,460
Armour
35
Leadership
48
Speed
90
Melee attack
22
Melee defence
21
Weapon strength
30 base + 10 armour-piercing, +5 vs infantry
40
Charge bonus
36
Ranged
Range
70 m
Ammunition
12
Missile damage
6 base + 21 AP
27
Reload time
10 s
Damage per 10 s
27
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Chaos Chariots of KhorneKhorne
500 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 850; this unit + the upgrade 1,175 (+325) · upkeep +44 a turn · lasts against Chaos Warriors 15 → 31.4 s · its technology: 700 research points to reach it (cheapest route)
Technology: Charioteer

Chaos Knights of Khorne (Lances), Chaos Knights of KhorneKhorne
600 gold · needs rank 8 · loses 8 ranks
COMPUTED Chaos Knights of Khorne (Lances): recruiting it costs 1,500; this unit + the upgrade 1,275 (−225) · upkeep +206 a turn · lasts against Chaos Warriors 15 → 58.6 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Khorne: recruiting it costs 1,400; this unit + the upgrade 1,275 (−125) · upkeep +181 a turn · lasts against Chaos Warriors 15 → 85.6 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauder Horsemen, Marauder Horsemen (Throwing Axes)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Heavily armoured units — 21 of 27 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,620 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Warriors of Chaos: Marauders of Nurgle (Great Weapons), Marauders of Khorne (Dual Weapons)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Nurgle (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.