Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauders of Khorne (Dual Weapons) unit card

Marauders of Khorne (Dual Weapons)

Melee infantry· Dual Axe Infantry· Tier 2· 120 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Marauders of Khorne (Dual Weapons) are Warriors of Chaos and Khorne melee infantry: 9,360 HP across 120 models, armour 35, melee attack 34, melee defence 17, weapon strength 40. It costs 550 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons. Patch 9.0.4, from the game's data tables.

Health

78 per model

9,360

top 41% of class

Armour

35

bottom 45% of class

Leadership

60

bottom 19% of class

Speed

35

top 48% of class

Melee attack

34

bottom 48% of class

Melee defence

17

bottom 5% of class

Weapon strength

30 base + 10 armour-piercing, +5 vs infantry

40

top 41% of class

Charge bonus

30

top 19% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Can become

  • Marauders of Khorne (Dual Weapons), Marauders of KhorneKhorne

    150 gold

    COMPUTED Marauders of Khorne: recruiting it costs 400; this unit + the upgrade 700 (+300) · upkeep −38 a turn · lasts against Chaos Warriors 23.8 → 26.7 s

  • Forsaken of KhorneKhorne

    500 gold · needs rank 3 · loses 3 ranks

    COMPUTED recruiting it costs 800; this unit + the upgrade 1,050 (+250) · upkeep +62 a turn · lasts against Chaos Warriors 23.8 → 34.6 s · its technology: 700 research points to reach it (cheapest route)

    Technology: A Thousand Twisted Blessings

  • Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)Khorne

    500 gold · needs rank 5 · loses 5 ranks

    COMPUTED Chaos Warriors of Khorne: recruiting it costs 800; this unit + the upgrade 1,050 (+250) · upkeep +62 a turn · lasts against Chaos Warriors 23.8 → 71 s

    COMPUTED Chaos Warriors of Khorne (Halberds): recruiting it costs 900; this unit + the upgrade 1,050 (+150) · upkeep +87 a turn · lasts against Chaos Warriors 23.8 → 66.8 s

    COMPUTED Chaos Warriors of Khorne (Dual Weapons): recruiting it costs 950; this unit + the upgrade 1,050 (+100) · upkeep +100 a turn · lasts against Chaos Warriors 23.8 → 59.8 s

Upgraded from: Marauders of Khorne, Marauders, Marauders (Great Weapons)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 66.8% of the game's 194 infantry units in melee. Per 1,000 gold: 306.8 damage per second against Chaos Warriors; it lasts 43.2 s against one unit of them.

Beats, at a similar price: Grail Reliquae (132.76× faster), Warp-Grinders (7.54× faster), Eshin Triads (4.61× faster)

Loses to, at a similar price: Orc Boyz (1.28× slower), Hobgoblin Cutthroats (1.27× slower), Spirit Host (1.22× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.