Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Marauders of Khorne (Dual Weapons) unit card

Marauders of Khorne (Dual Weapons)

Melee infantry· Dual Axe Infantry· Tier 2· 120 models at Ultra size

Health

78 per model

9,360

top 41% of class

Armour

35

bottom 45% of class

Leadership

60

bottom 19% of class

Speed

35

top 48% of class

Melee attack

34

bottom 49% of class

Melee defence

17

bottom 5% of class

Weapon strength

30 base + 10 armour-piercing, +5 vs infantry

40

top 41% of class

Charge bonus

30

top 19% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Exiles of Khorne
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.