Marauders of Khorne (Dual Weapons)
Melee infantry· Dual Axe Infantry· Tier 2· 120 models at Ultra size
Health
78 per model
9,360
top 41% of class
Armour
35
bottom 45% of class
Leadership
60
bottom 19% of class
Speed
35
top 48% of class
Melee attack
34
bottom 49% of class
Melee defence
17
bottom 5% of class
Weapon strength
30 base + 10 armour-piercing, +5 vs infantry
40
top 41% of class
Charge bonus
30
top 19% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Exiles of Khorne
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.