
Forsaken of Khorne
Melee infantry· Melee Infantry· Tier 2· 80 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Forsaken of Khorne are Warriors of Chaos and Khorne melee infantry: 8,000 HP across 80 models, armour 100, melee attack 32, melee defence 15, weapon strength 58. It costs 800 in the campaign (Warriors of Chaos factions pay 1,200) and 800 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_forsaken_mkho. Patch 9.0.4, from the game's data tables.
Health
100 per model
8,000
Armour
100
Leadership
70
Speed
46
Melee attack
32
Melee defence
15
Weapon strength
44 base + 14 armour-piercing
58
Charge bonus
36
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Spawn of KhorneKhorne
600 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 1,050; this unit + the upgrade 1,400 (+350) · upkeep +63 a turn · lasts against Chaos Warriors 34.6 → 24.2 s
Upgraded from: Marauders of Khorne (Dual Weapons), Marauders of Khorne, Forsaken
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (5.00× faster), Warp-Grinders (2.33× faster), Gorgers (2.09× faster)
Loses to, at a similar price: Infernal Guard (4.71× slower), Infernal Guard (Great Weapons) (4.40× slower), Greatswords (3.90× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.