Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Forsaken of Khorne unit card

Forsaken of Khorne

Melee infantry· Melee Infantry· Tier 2· 80 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Forsaken of Khorne are Warriors of Chaos and Khorne melee infantry: 8,000 HP across 80 models, armour 100, melee attack 32, melee defence 15, weapon strength 58. It costs 800 in the campaign (Warriors of Chaos factions pay 1,200) and 800 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_forsaken_mkho. Patch 9.0.4, from the game's data tables.

Health

100 per model

8,000

bottom 22% of class

Armour

100

top 19% of class

Leadership

70

bottom 43% of class

Speed

46

top 11% of class

Melee attack

32

bottom 39% of class

Melee defence

15

bottom 3% of class

Weapon strength

44 base + 14 armour-piercing

58

top 9% of class

Charge bonus

36

top 8% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Can become

  • Spawn of KhorneKhorne

    600 gold · needs rank 4 · loses 4 ranks

    COMPUTED recruiting it costs 1,050; this unit + the upgrade 1,400 (+350) · upkeep +63 a turn · lasts against Chaos Warriors 34.6 → 24.2 s

Upgraded from: Marauders of Khorne (Dual Weapons), Marauders of Khorne, Forsaken

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 10.4% of the game's 194 infantry units in melee. Per 1,000 gold: 133.7 damage per second against Chaos Warriors; it lasts 43.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (5.00× faster), Warp-Grinders (2.33× faster), Gorgers (2.09× faster)

Loses to, at a similar price: Infernal Guard (4.71× slower), Infernal Guard (Great Weapons) (4.40× slower), Greatswords (3.90× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.