Health
100 per model
8,000
bottom 22% of class
Armour
85
top 31% of class
Leadership
70
bottom 43% of class
Speed
46
top 11% of class
Melee attack
32
bottom 39% of class
Melee defence
20
bottom 7% of class
Weapon strength
44 base + 14 armour-piercing
58
top 9% of class
Charge bonus
36
top 8% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.