Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Chaos Spawn unit card

Chaos Spawn

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

548 per model

8,768

top 40% of class

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

36

top 48% of class

Melee defence

28

bottom 20% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Every version of Chaos Spawn

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosMonstrous Infantry8,768161010042362817035900225wh_main_chs_mon_chaos_spawn
BeastmenMonstrous Infantry8,768161010042362815035——wh_dlc03_bst_mon_chaos_spawn_0

Who can field it

  • Warhost of the Apocalypse
  • Warherd of the One-Eye

The game also has 3 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc27_chs_mon_chaos_spawn, wh_dlc03_bst_mon_chaos_spawn_0_summoned, wh_main_chs_mon_chaos_spawn_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.