Chaos Spawn
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Health
548 per model
8,768
Armour
10
Leadership
100
Speed
42
Melee attack
36
Melee defence
28
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Every version of Chaos Spawn
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosMonstrous Infantry | 8,768 | 16 | 10 | 100 | 42 | 36 | 28 | 170 | 35 | 900 | 225 | wh_main_chs_mon_chaos_spawn |
| BeastmenMonstrous Infantry | 8,768 | 16 | 10 | 100 | 42 | 36 | 28 | 150 | 35 | — | — | wh_dlc03_bst_mon_chaos_spawn_0 |
Who can field it
- Warhost of the Apocalypse
- Warherd of the One-Eye
The game also has 3 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc27_chs_mon_chaos_spawn, wh_dlc03_bst_mon_chaos_spawn_0_summoned, wh_main_chs_mon_chaos_spawn_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.