
Chaos Spawn
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Spawn are Warriors of Chaos and Beastmen monstrous infantry: 8,768 HP across 16 models, armour 10, melee attack 36, melee defence 28, weapon strength 170. It costs 900 in the campaign (Warriors of Chaos factions pay 1,350) and 950 in multiplayer. Unit key wh_main_chs_mon_chaos_spawn. Patch 9.0.4, from the game's data tables.
Health
548 per model
8,768
Armour
10
Leadership
100
Speed
42
Melee attack
36
Melee defence
28
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Upgrades
Upgraded from: Forsaken, Aspiring Champions
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Missile fire — armour 10, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (10.96× faster), Leadbelchers (4.56× faster), Ushabti (Great Bows) (4.31× faster)
Loses to, at a similar price: Tree Kin (1.60× slower), Rotting Prometheans (1.42× slower), Chaos Trolls (Armoured) (1.34× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Warriors of Chaos units ranked.
Match-ups people search for: Chaos Spawn vs Aspiring Champions · Chaos Spawn vs Beast of Nurgle · Chaos Spawn vs Forsaken · Chaos Spawn vs Tzaangors
Every version of Chaos Spawn
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosMonstrous Infantry | 8,768 | 16 | 10 | 100 | 42 | 36 | 28 | 170 | 35 | 900 | 225 | wh_main_chs_mon_chaos_spawn |
| BeastmenMonstrous Infantry | 8,768 | 16 | 10 | 100 | 42 | 36 | 28 | 150 | 35 | — | — | wh_dlc03_bst_mon_chaos_spawn_0 |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_chs_mon_chaos_spawn: recruited from a building). The game has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_dlc03_bst_mon_chaos_spawn_0_summoned, wh_main_chs_mon_chaos_spawn_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.