Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Aspiring Champions unit card

Aspiring Champions

Melee infantry· Sword Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Aspiring Champions are Warriors of Chaos and Nurgle melee infantry: 9,856 HP across 16 models, armour 120, melee attack 40, melee defence 45, weapon strength 96. It costs 1,100 in the campaign (The Maggot Host pays 0 and Warriors of Chaos factions pay 1,650) and 1,100 in multiplayer. Unit key wh_dlc06_chs_inf_aspiring_champions_0. Patch 9.0.4, from the game's data tables.

Health

616 per model

9,856

top 23% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

120

top 7% of class

Leadership

80

top 32% of class

Speed

32

bottom 41% of class

Melee attack

40

top 29% of class

Melee defence

45

top 25% of class

Weapon strength

68 base + 28 armour-piercing

96

top 1% of class

Charge bonus

26

top 30% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Can become

  • Chaos SpawnUndivided

    300 gold · loses 9 ranks

    COMPUTED recruiting it costs 900; this unit + the upgrade 1,400 (+500) · upkeep −50 a turn · lasts against Chaos Warriors 99.8 → 24 s

Upgraded from: Chosen (Halberds), Chosen, Chosen (Great Weapons)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 6.5% of the game's 194 infantry units in melee. Per 1,000 gold: 50.7 damage per second against Chaos Warriors; it lasts 90.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (4.45× faster), Skin Wolves (Armoured) (4.08× faster), Syreens (1.80× faster)

Loses to, at a similar price: Greatswords (6.88× slower), Chosen of Nurgle (6.29× slower), Har Ganeth Executioners (5.58× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Warriors of Chaos units ranked.

Match-ups people search for: Aspiring Champions vs Chaos Spawn · Aspiring Champions vs Chosen

Every version of Aspiring Champions

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosSword Infantry9,856161208032404596261,100275wh_dlc06_chs_inf_aspiring_champions_0
NurgleSword Infantry9,85616120803240459626—275wh3_dlc25_nur_chieftain_inf_aspiring_champions_0

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse
  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.