Aspiring Champions
Melee infantry· Sword Infantry· Tier 3· 16 models at Ultra size
Health
616 per model
9,856
Armour
shield blocks 55% of frontal missiles
120
Leadership
80
Speed
32
Melee attack
40
Melee defence
45
Weapon strength
68 base + 28 armour-piercing
96
Charge bonus
26
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Every version of Aspiring Champions
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosSword Infantry | 9,856 | 16 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | 1,100 | 275 | wh_dlc06_chs_inf_aspiring_champions_0 |
| NurgleSword Infantry | 9,856 | 16 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | — | 275 | wh3_dlc25_nur_chieftain_inf_aspiring_champions_0 |
Who can field it
- Warhost of the Apocalypse
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.