
Aspiring Champions
Melee infantry· Sword Infantry· Tier 3· 16 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Aspiring Champions are Warriors of Chaos and Nurgle melee infantry: 9,856 HP across 16 models, armour 120, melee attack 40, melee defence 45, weapon strength 96. It costs 1,100 in the campaign (The Maggot Host pays 0 and Warriors of Chaos factions pay 1,650) and 1,100 in multiplayer. Unit key wh_dlc06_chs_inf_aspiring_champions_0. Patch 9.0.4, from the game's data tables.
Health
616 per model
9,856
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
80
Speed
32
Melee attack
40
Melee defence
45
Weapon strength
68 base + 28 armour-piercing
96
Charge bonus
26
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Upgrades
Can become

Chaos SpawnUndivided
300 gold · loses 9 ranks
COMPUTED recruiting it costs 900; this unit + the upgrade 1,400 (+500) · upkeep −50 a turn · lasts against Chaos Warriors 99.8 → 24 s
Upgraded from: Chosen (Halberds), Chosen, Chosen (Great Weapons)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (4.45× faster), Skin Wolves (Armoured) (4.08× faster), Syreens (1.80× faster)
Loses to, at a similar price: Greatswords (6.88× slower), Chosen of Nurgle (6.29× slower), Har Ganeth Executioners (5.58× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Warriors of Chaos units ranked.
Match-ups people search for: Aspiring Champions vs Chaos Spawn · Aspiring Champions vs Chosen
Every version of Aspiring Champions
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosSword Infantry | 9,856 | 16 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | 1,100 | 275 | wh_dlc06_chs_inf_aspiring_champions_0 |
| NurgleSword Infantry | 9,856 | 16 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | — | 275 | wh3_dlc25_nur_chieftain_inf_aspiring_champions_0 |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.