Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Marauder Horsemasters unit card

Marauder Horsemasters

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Health

98 per model

5,880

top 10% of class

Armour

50

top 7% of class

Leadership

54

top 38% of class

Speed

90

bottom 24% of class

Melee attack

26

top 31% of class

Melee defence

26

top 28% of class

Weapon strength

21 base + 7 armour-piercing

28

top 31% of class

Charge bonus

30

top 24% of class

Ranged

Range

90 m

bottom 28% of class

Ammunition

18

bottom 34% of class

Missile damage

18 base + 8 AP

26

top 34% of class

Reload time

8 s

bottom 3% of class

Damage per 10 s

33

top 31% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Every version of Marauder Horsemasters

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosMissile Cavalry5,8806050549026262830750188wh_dlc06_chs_cav_marauder_horsemasters_0
NorscaMissile Cavalry5,8806050549026262830750188wh_dlc08_nor_cav_marauder_horsemasters_0

Who can field it

  • Warhost of the Apocalypse
  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.