
Marauder Horsemasters
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Horsemasters are Warriors of Chaos and Norsca missile cavalry: 5,880 HP across 60 models, armour 50, melee attack 26, melee defence 26, weapon strength 28, range 90 m, missile damage 1,950 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. Unit key wh_dlc06_chs_cav_marauder_horsemasters_0. Patch 9.0.4, from the game's data tables.
Health
98 per model
5,880
Armour
50
Leadership
54
Speed
90
Melee attack
26
Melee defence
26
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
30
Ranged
Range
90 m
Ammunition
18
Missile damage
18 base + 8 AP
26
Reload time
8 s
Damage per 10 s
33
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Upgrades
Can become

Marauder HorsemastersUndivided
150 gold

Hellstriders of Slaanesh, Hellstriders of Slaanesh (Hellscourges)Slaanesh
300 gold · needs rank 2 · loses 2 ranks
COMPUTED Hellstriders of Slaanesh: recruiting it costs 675; this unit + the upgrade 1,150 (+475) · upkeep −46 a turn · lasts against Chaos Warriors 19.9 → 16.1 s · its technology: 700 research points to reach it (cheapest route)
COMPUTED Hellstriders of Slaanesh (Hellscourges): recruiting it costs 725; this unit + the upgrade 1,150 (+425) · upkeep −32 a turn · lasts against Chaos Warriors 19.9 → 19.6 s · its technology: 700 research points to reach it (cheapest route)
Technology: Charioteer

Chaos Knights, Chaos Knights (Lances)Undivided
600 gold · needs rank 6 · loses 6 ranks
COMPUTED Chaos Knights: recruiting it costs 1,400; this unit + the upgrade 1,450 (+50) · upkeep +137 a turn · lasts against Chaos Warriors 19.9 → 101.5 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights (Lances): recruiting it costs 1,500; this unit + the upgrade 1,450 (−50) · upkeep +162 a turn · lasts against Chaos Warriors 19.9 → 64.6 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauder Horsemen, Marauder Horsemen (Throwing Axes)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Lightly armoured units without shields — 1,950 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Warriors of Chaos: Marauders of Nurgle (Great Weapons), Marauders of Khorne (Dual Weapons)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Patch 9.0.3wh_dlc06_chs_cav_marauder_horsemasters_0
- Campaign cost750 → 850(+100)
- Multiplayer cost800 → 850(+50)
- Upkeep188 → 213(+25)
Patch 9.0.3wh_dlc08_nor_cav_marauder_horsemasters_0
- Campaign cost750 → 850(+100)
- Multiplayer cost800 → 850(+50)
- Upkeep188 → 213(+25)
Every version of Marauder Horsemasters
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosMissile Cavalry | 5,880 | 60 | 50 | 54 | 90 | 26 | 26 | 28 | 30 | 850 | 213 | wh_dlc06_chs_cav_marauder_horsemasters_0 |
| NorscaMissile Cavalry | 5,880 | 60 | 50 | 54 | 90 | 26 | 26 | 28 | 30 | 850 | 213 | wh_dlc08_nor_cav_marauder_horsemasters_0 |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.