
Marauder Horsemasters
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Health
98 per model
5,880
Armour
50
Leadership
54
Speed
90
Melee attack
26
Melee defence
26
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
30
Ranged
Range
90 m
Ammunition
18
Missile damage
18 base + 8 AP
26
Reload time
8 s
Damage per 10 s
33
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Every version of Marauder Horsemasters
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosMissile Cavalry | 5,880 | 60 | 50 | 54 | 90 | 26 | 26 | 28 | 30 | 750 | 188 | wh_dlc06_chs_cav_marauder_horsemasters_0 |
| NorscaMissile Cavalry | 5,880 | 60 | 50 | 54 | 90 | 26 | 26 | 28 | 30 | 750 | 188 | wh_dlc08_nor_cav_marauder_horsemasters_0 |
Who can field it
- Warhost of the Apocalypse
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.