
Marauder Horsemen
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Horsemen are Warriors of Chaos and Norsca missile cavalry: 5,460 HP across 60 models, armour 15, melee attack 22, melee defence 20, weapon strength 24, range 80 m, missile damage 1,467 per 10 s for the whole unit. It costs 600 in the campaign (Warriors of Chaos factions pay 750) and 600 in multiplayer. Unit key wh_main_chs_cav_marauder_horsemen_0. Patch 9.0.4, from the game's data tables.
Health
91 per model
5,460
Armour
15
Leadership
48
Speed
90
Melee attack
22
Melee defence
20
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
80 m
Ammunition
16
Missile damage
15 base + 7 AP
22
Reload time
9 s
Damage per 10 s
24
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Upgrades
Can become

Marauder Horsemen, Marauder Horsemen (Throwing Axes)Undivided
150 gold
COMPUTED Marauder Horsemen (Throwing Axes): recruiting it costs 600; this unit + the upgrade 750 (+150) · upkeep ±0 a turn · lasts against Chaos Warriors 12.9 → 14.7 s

Marauder Horsemen of Khorne (Throwing Axes)Khorne
250 gold
COMPUTED recruiting it costs 675; this unit + the upgrade 850 (+175) · upkeep +19 a turn · lasts against Chaos Warriors 12.9 → 15 s · its technology: 1,500 research points to reach it (cheapest route)
Technology: Searing Branding Iron or wh3_dlc20_chs_und_shared_marks_khorne_belakor

Marauder Horsemen of Nurgle (Throwing Axes)Nurgle
250 gold
COMPUTED recruiting it costs 650; this unit + the upgrade 850 (+200) · upkeep +12 a turn · lasts against Chaos Warriors 12.9 → 18 s · its technology: 1,500 research points to reach it (cheapest route)

Marauder Horsemen of SlaaneshSlaanesh
250 gold
COMPUTED recruiting it costs 650; this unit + the upgrade 850 (+200) · upkeep +13 a turn · lasts against Chaos Warriors 12.9 → 13.6 s · its technology: 1,500 research points to reach it (cheapest route)
Technology: Sensuous Branding Iron or wh3_dlc20_chs_und_shared_marks_slaanesh_belakor

Marauder Horsemen of TzeentchTzeentch
250 gold
COMPUTED recruiting it costs 700; this unit + the upgrade 850 (+150) · upkeep +25 a turn · lasts against Chaos Warriors 12.9 → 14.8 s · its technology: 1,500 research points to reach it (cheapest route)
Technology: Arcane Branding Iron or wh3_dlc20_chs_und_shared_marks_tzeentch_belakor

Marauder HorsemastersUndivided
300 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 850; this unit + the upgrade 900 (+50) · upkeep +63 a turn · lasts against Chaos Warriors 12.9 → 19.9 s

Chaos ChariotsUndivided
500 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 750; this unit + the upgrade 1,100 (+350) · upkeep +38 a turn · lasts against Chaos Warriors 12.9 → 33.7 s · its technology: 700 research points to reach it (cheapest route)
Technology: Charioteer
Upgraded from: Marauder Horsemen (Throwing Axes)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Lightly armoured units without shields — 1,467 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Warriors of Chaos: Marauders of Nurgle (Great Weapons), Marauders of Khorne (Dual Weapons)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Patch 9.0.3wh_main_chs_cav_marauder_horsemen_0
- Campaign cost500 → 600(+100)
- Multiplayer cost550 → 600(+50)
- Upkeep125 → 150(+25)
Patch 9.0.3wh_main_nor_cav_marauder_horsemen_0
- Campaign cost525 → 600(+75)
- Multiplayer cost550 → 600(+50)
- Upkeep131 → 150(+19)
Every version of Marauder Horsemen
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosMissile Cavalry | 5,460 | 60 | 15 | 48 | 90 | 22 | 20 | 24 | 24 | 600 | 150 | wh_main_chs_cav_marauder_horsemen_0 |
| NorscaMissile Cavalry | 5,460 | 60 | 15 | 48 | 90 | 22 | 20 | 24 | 24 | 600 | 150 | wh_main_nor_cav_marauder_horsemen_0 |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.