Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauder Horsemen (Throwing Axes) unit card

Marauder Horsemen (Throwing Axes)

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Duel it in the combat calculator →

Marauder Horsemen (Throwing Axes) are Warriors of Chaos and Norsca missile cavalry: 5,460 HP across 60 models, armour 15, melee attack 22, melee defence 26, weapon strength 24, range 70 m, missile damage 1,620 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. Unit key wh_main_chs_cav_marauder_horsemen_1. Patch 9.0.4, from the game's data tables.

Health

91 per model

5,460

top 38% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

15

bottom 1% of class

Leadership

48

bottom 14% of class

Speed

90

bottom 24% of class

Melee attack

22

bottom 45% of class

Melee defence

26

top 28% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 10% of class

Charge bonus

24

bottom 41% of class

Ranged

Range

70 m

bottom 1% of class

Ammunition

12

bottom 1% of class

Missile damage

6 base + 21 AP

27

top 28% of class

Reload time

10 s

bottom 38% of class

Damage per 10 s

27

top 45% of class

Attributes

Upgrades

Can become

Upgraded from: Marauder Horsemen

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Every version of Marauder Horsemen (Throwing Axes)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosMissile Cavalry5,4606015489022262424600150wh_main_chs_cav_marauder_horsemen_1
NorscaMissile Cavalry5,4606015489022262424625156wh_main_nor_cav_marauder_horsemen_1

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse
  • Norsca · World Walkers

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.