Marauder Horsemen (Throwing Axes)
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Health
91 per model
5,460
Armour
shield blocks 30% of frontal missiles
15
Leadership
48
Speed
90
Melee attack
22
Melee defence
26
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
70 m
Ammunition
12
Missile damage
6 base + 21 AP
27
Reload time
10 s
Damage per 10 s
27
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Every version of Marauder Horsemen (Throwing Axes)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosMissile Cavalry | 5,460 | 60 | 15 | 48 | 90 | 22 | 26 | 24 | 24 | 600 | 150 | wh_main_chs_cav_marauder_horsemen_1 |
| NorscaMissile Cavalry | 5,460 | 60 | 15 | 48 | 90 | 22 | 26 | 24 | 24 | 625 | 156 | wh_main_nor_cav_marauder_horsemen_1 |
Who can field it
- Warhost of the Apocalypse
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.