
Chosen of Khorne
Melee infantry· Axe Infantry· Tier 3· 80 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chosen of Khorne are Warriors of Chaos and Khorne melee infantry: 10,480 HP across 80 models, armour 130, melee attack 46, melee defence 55, weapon strength 48. It costs 1,300 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chosen_mkho. Patch 9.0.4, from the game's data tables.
Health
131 per model
10,480
Armour
shield blocks 60% of small-arms missiles from the front (not artillery)
130
Leadership
85
Speed
28
Melee attack
46
Melee defence
55
Weapon strength
34 base + 14 armour-piercing
48
Charge bonus
26
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Chosen of Khorne (Dual Weapons), Chosen of KhorneKhorne
150 gold
COMPUTED Chosen of Khorne (Dual Weapons): recruiting it costs 1,450; this unit + the upgrade 1,450 (±0) · upkeep +38 a turn · lasts against Chaos Warriors 180.1 → 131 s
Upgraded from: Chosen of Khorne (Dual Weapons), Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons), Chosen (Halberds), Chosen, Chosen (Great Weapons)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 130e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (15.31× faster), Skin Wolves (Armoured) (14.01× faster), Aspiring Champions (3.76× faster)
Loses to, at a similar price: Har Ganeth Executioners (1.92× slower), Hammerers (1.48× slower), Swordmasters of Hoeth (1.42× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Warriors of Chaos units ranked.
Match-ups people search for: Chosen of Khorne vs Wrathmongers
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.