Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chosen of Khorne (Dual Weapons) unit card

Chosen of Khorne (Dual Weapons)

Melee infantry· Dual Axe Infantry· Tier 3· 80 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Chosen of Khorne (Dual Weapons) are Warriors of Chaos and Khorne melee infantry: 10,480 HP across 80 models, armour 130, melee attack 46, melee defence 49, weapon strength 69. It costs 1,450 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chosen_mkho_dualweapons. Patch 9.0.4, from the game's data tables.

Health

131 per model

10,480

top 15% of class

Armour

130

top 1% of class

Leadership

85

top 20% of class

Speed

28

bottom 7% of class

Melee attack

46

top 14% of class

Melee defence

49

top 16% of class

Weapon strength

51 base + 18 armour-piercing, +10 vs infantry

69

top 5% of class

Charge bonus

38

top 4% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Can become

Upgraded from: Chosen of Khorne, Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons), Chosen (Halberds), Chosen, Chosen (Great Weapons)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 90.4% of the game's 194 infantry units in melee. Per 1,000 gold: 240.2 damage per second against Chaos Warriors; it lasts 90.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (10.51× faster), Lahmian Handmaidens (Death) (4.64× faster), Aspiring Champions (4.61× faster)

Loses to, at a similar price: Har Ganeth Executioners (1.45× slower), Hammerers (1.17× slower), Swordmasters of Hoeth (1.06× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Warriors of Chaos units ranked.

Match-ups people search for: Chosen of Khorne (Dual Weapons) vs Wrathmongers

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.