Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Warriors of Khorne (Halberds) unit card

Chaos Warriors of Khorne (Halberds)

Melee infantry· Halberd Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Chaos Warriors of Khorne (Halberds) are Khorne and Warriors of Chaos melee infantry: 9,000 HP across 100 models, armour 110, melee attack 30, melee defence 37, weapon strength 34. It costs 900 in the campaign and in multiplayer. Unit key wh3_main_kho_inf_chaos_warriors_1. Patch 9.0.4, from the game's data tables.

Health

90 per model

9,000

bottom 48% of class

Armour

110

top 10% of class

Leadership

75

top 46% of class

Speed

28

bottom 7% of class

Melee attack

30

bottom 31% of class

Melee defence

37

top 44% of class

Weapon strength

10 base + 24 armour-piercing, +19 vs large

34

bottom 45% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Can become

  • Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)Khorne

    150 gold

    COMPUTED Chaos Warriors of Khorne: recruiting it costs 800; this unit + the upgrade 1,050 (+250) · upkeep −25 a turn · lasts against Chaos Warriors 66.8 → 71 s

    COMPUTED Chaos Warriors of Khorne (Dual Weapons): recruiting it costs 950; this unit + the upgrade 1,050 (+100) · upkeep +13 a turn · lasts against Chaos Warriors 66.8 → 59.8 s

  • Chosen of Khorne (Dual Weapons), Chosen of KhorneKhorne

    600 gold · needs rank 7 · loses 7 ranks

    COMPUTED Chosen of Khorne (Dual Weapons): recruiting it costs 1,450; this unit + the upgrade 1,500 (+50) · upkeep +138 a turn · lasts against Chaos Warriors 66.8 → 131 s · its technology: 700 research points to reach it (cheapest route)

    COMPUTED Chosen of Khorne: recruiting it costs 1,300; this unit + the upgrade 1,500 (+200) · upkeep +100 a turn · lasts against Chaos Warriors 66.8 → 180.1 s · its technology: 700 research points to reach it (cheapest route)

    Technology: Rite of Ascension

  • Chaos Knights of Khorne (Lances), Chaos Knights of KhorneKhorne

    600 gold · needs rank 6 · loses 6 ranks

    COMPUTED Chaos Knights of Khorne (Lances): recruiting it costs 1,500; this unit + the upgrade 1,500 (±0) · upkeep +150 a turn · lasts against Chaos Warriors 66.8 → 58.6 s · its technology: 1,100 research points to reach it (cheapest route)

    COMPUTED Chaos Knights of Khorne: recruiting it costs 1,400; this unit + the upgrade 1,500 (+100) · upkeep +125 a turn · lasts against Chaos Warriors 66.8 → 85.6 s · its technology: 1,100 research points to reach it (cheapest route)

    Technology: Profane Weaponry

Upgraded from: Marauders of Khorne (Dual Weapons), Marauders of Khorne, Chaos Warriors of Khorne, Chaos Warriors of Khorne (Dual Weapons), Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 21.2% of the game's 194 infantry units in melee. Per 1,000 gold: 140.5 damage per second against Chaos Warriors; it lasts 74.2 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (15.85× faster), Skin Wolves (13.52× faster), Gorgers (4.31× faster)

Loses to, at a similar price: Greatswords (2.49× slower), Foot Squires (2.22× slower), Infernal Guard (2.08× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Khorne units ranked.

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.