
Chaos Warriors of Khorne (Halberds)
Melee infantry· Halberd Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Warriors of Khorne (Halberds) are Khorne and Warriors of Chaos melee infantry: 9,000 HP across 100 models, armour 110, melee attack 30, melee defence 37, weapon strength 34. It costs 900 in the campaign and in multiplayer. Unit key wh3_main_kho_inf_chaos_warriors_1. Patch 9.0.4, from the game's data tables.
Health
90 per model
9,000
Armour
110
Leadership
75
Speed
28
Melee attack
30
Melee defence
37
Weapon strength
10 base + 24 armour-piercing, +19 vs large
34
Charge bonus
10
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)Khorne
150 gold
COMPUTED Chaos Warriors of Khorne: recruiting it costs 800; this unit + the upgrade 1,050 (+250) · upkeep −25 a turn · lasts against Chaos Warriors 66.8 → 71 s
COMPUTED Chaos Warriors of Khorne (Dual Weapons): recruiting it costs 950; this unit + the upgrade 1,050 (+100) · upkeep +13 a turn · lasts against Chaos Warriors 66.8 → 59.8 s

Chosen of Khorne (Dual Weapons), Chosen of KhorneKhorne
600 gold · needs rank 7 · loses 7 ranks
COMPUTED Chosen of Khorne (Dual Weapons): recruiting it costs 1,450; this unit + the upgrade 1,500 (+50) · upkeep +138 a turn · lasts against Chaos Warriors 66.8 → 131 s · its technology: 700 research points to reach it (cheapest route)
COMPUTED Chosen of Khorne: recruiting it costs 1,300; this unit + the upgrade 1,500 (+200) · upkeep +100 a turn · lasts against Chaos Warriors 66.8 → 180.1 s · its technology: 700 research points to reach it (cheapest route)
Technology: Rite of Ascension

Chaos Knights of Khorne (Lances), Chaos Knights of KhorneKhorne
600 gold · needs rank 6 · loses 6 ranks
COMPUTED Chaos Knights of Khorne (Lances): recruiting it costs 1,500; this unit + the upgrade 1,500 (±0) · upkeep +150 a turn · lasts against Chaos Warriors 66.8 → 58.6 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Khorne: recruiting it costs 1,400; this unit + the upgrade 1,500 (+100) · upkeep +125 a turn · lasts against Chaos Warriors 66.8 → 85.6 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauders of Khorne (Dual Weapons), Marauders of Khorne, Chaos Warriors of Khorne, Chaos Warriors of Khorne (Dual Weapons), Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Large units — bonus vs large 19e.g. Rogue Idol, Dread Saurian, Khemric Titan · Khorne: Slaughterbrute, Spawn of Khorne
- Heavily armoured units — 24 of 34 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Khorne: Soul Grinder of Khorne, Bloodthirster
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Khorne: Slaughterbrute, Gorebeast Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (15.85× faster), Skin Wolves (13.52× faster), Gorgers (4.31× faster)
Loses to, at a similar price: Greatswords (2.49× slower), Foot Squires (2.22× slower), Infernal Guard (2.08× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Khorne units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.