
Skullcrushers of Khorne
Monstrous cavalry· Monstrous Shock Cavalry· Tier 4· 32 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skullcrushers of Khorne are Khorne and Warriors of Chaos monstrous cavalry: 8,352 HP across 32 models, armour 130, melee attack 44, melee defence 42, weapon strength 64. It costs 1,700 in the campaign and in multiplayer. Unit key wh3_main_kho_cav_skullcrushers_0. Patch 9.0.4, from the game's data tables.
Health
261 per model
8,352
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
130
Leadership
75
Speed
70
Melee attack
44
Melee defence
42
Weapon strength
19 base + 45 armour-piercing, +10 vs large
64
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Upgraded from: Chaos Knights of Khorne (Lances), Chaos Knights of Khorne, Chaos Knights, Chaos Knights (Lances)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Large units — bonus vs large 10e.g. Rogue Idol, Dread Saurian, Khemric Titan · Khorne: Slaughterbrute, Spawn of Khorne
- Heavily armoured units — 45 of 64 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Khorne: Khorngors, Skullreapers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Khorne: Bloodthirster, Minotaurs of Khorne (Great Weapons)
- Armour-piercing — armour 130e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Khorne: Soul Grinder of Khorne, Bloodthirster
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (3929.15× faster), Casket of Souls (1332.52× faster), Ironblaster (76.47× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.32× slower), Hexwraiths (1.28× slower), Knights of the White Wolf (1.26× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Khorne units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.