Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skullcrushers of Khorne unit card

Skullcrushers of Khorne

Monstrous cavalry· Monstrous Shock Cavalry· Tier 4· 32 models at Ultra size

Duel it in the combat calculator →

Skullcrushers of Khorne are Khorne and Warriors of Chaos monstrous cavalry: 8,352 HP across 32 models, armour 130, melee attack 44, melee defence 42, weapon strength 64. It costs 1,700 in the campaign and in multiplayer. Unit key wh3_main_kho_cav_skullcrushers_0. Patch 9.0.4, from the game's data tables.

Health

261 per model

8,352

top 16% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

130

top 5% of class

Leadership

75

bottom 42% of class

Speed

70

bottom 11% of class

Melee attack

44

bottom 47% of class

Melee defence

42

top 26% of class

Weapon strength

19 base + 45 armour-piercing, +10 vs large

64

bottom 34% of class

Charge bonus

70

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Upgraded from: Chaos Knights of Khorne (Lances), Chaos Knights of Khorne, Chaos Knights, Chaos Knights (Lances)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 87.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 81.9 damage per second against Chaos Warriors; it lasts 46.6 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (3929.15× faster), Casket of Souls (1332.52× faster), Ironblaster (76.47× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.32× slower), Hexwraiths (1.28× slower), Knights of the White Wolf (1.26× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Khorne units ranked.

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.