Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Soul Grinder of Khorne unit card

Soul Grinder of Khorne

Monster· Monster· Tier 4· 1 model at Ultra size

Health

8,188

bottom 44% of class

Armour

90

top 32% of class

Leadership

70

bottom 46% of class

Speed

75

top 48% of class

Melee attack

55

top 36% of class

Melee defence

35

bottom 44% of class

Weapon strength

165 base + 385 armour-piercing

550

top 20% of class

Charge bonus

50

top 44% of class

Ranged

Range

120 m

bottom 33% of class

Ammunition

40

top 11% of class

Missile damage

30 base + 90 AP, 3 projectiles per shot

120

bottom 41% of class

Reload time

5 s

bottom 1% of class

Damage per 10 s

720

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Legion of Chaos
  • Exiles of Khorne

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.