Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Soul Grinder of Khorne unit card

Soul Grinder of Khorne

Monster· Monster· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Soul Grinder of Khorne is Khorne and Daemons of Chaos monster: 8,188 HP, armour 90, melee attack 55, melee defence 35, weapon strength 550, range 120 m, missile damage 720 per 10 s for the whole unit. It costs 1,700 in the campaign (Warriors of Chaos factions pay 2,850) and 1,700 in multiplayer. Unit key wh3_main_kho_mon_soul_grinder_0. Patch 9.0.4, from the game's data tables.

Health

8,188

bottom 44% of class

Armour

90

top 32% of class

Leadership

70

bottom 46% of class

Speed

75

top 48% of class

Melee attack

55

top 36% of class

Melee defence

35

bottom 44% of class

Weapon strength

165 base + 385 armour-piercing

550

top 20% of class

Charge bonus

50

top 44% of class

Ranged

Range

120 m

bottom 33% of class

Ammunition

40

top 11% of class

Missile damage

30 base + 90 AP, 3 projectiles per shot

120

bottom 41% of class

Reload time

5 s

top 1% of class

Damage per 10 s

720

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 61.2% of the game's 99 monsters units in melee. Per 1,000 gold: 28.8 damage per second against Chaos Warriors; it lasts 36.3 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (11.73× faster), Exalted Flamer of Tzeentch (4.63× faster), Bastiladon (Solar Engine) (3.72× faster)

Loses to, at a similar price: Curs'd Ettin (2.75× slower), Terracotta Sentinel (2.31× slower), Chaos Giant (2.28× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Khorne units ranked.

Patch changes

Patch 9.0.3

  • Campaign cost1,750 → 1,700(-50)
  • Multiplayer cost1,750 → 1,700(-50)
  • Upkeep438 → 425(-13)

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.