Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Bloodcrushers of Khorne unit card

Bloodcrushers of Khorne

Monstrous cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra size

Health

247 per model

7,904

top 29% of class

Armour

100

top 50% of class

Leadership

75

bottom 42% of class

Speed

70

bottom 11% of class

Melee attack

40

bottom 34% of class

Melee defence

34

bottom 29% of class

Weapon strength

18 base + 42 armour-piercing, +18 vs infantry

60

bottom 16% of class

Charge bonus

55

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive

Who can field it

  • Legion of Chaos
  • Exiles of Khorne
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.