Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Warriors unit card

Chaos Warriors

Melee infantry· Axe Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Chaos Warriors are Warriors of Chaos melee infantry: 9,000 HP across 100 models, armour 100, melee attack 36, melee defence 44, weapon strength 36. It costs 750 in the campaign (Warriors of Chaos factions pay 1,200) and 750 in multiplayer. Unit key wh_main_chs_inf_chaos_warriors_0. Patch 9.0.4, from the game's data tables.

Health

90 per model

9,000

bottom 48% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

100

top 19% of class

Leadership

75

top 46% of class

Speed

28

bottom 7% of class

Melee attack

36

top 40% of class

Melee defence

44

top 28% of class

Weapon strength

26 base + 10 armour-piercing

36

top 49% of class

Charge bonus

20

top 44% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Can become

  • Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)Undivided

    150 gold

    COMPUTED Chaos Warriors (Great Weapons): recruiting it costs 825; this unit + the upgrade 900 (+75) · upkeep +18 a turn · lasts against Chaos Warriors 80.8 → 55.9 s

    COMPUTED Chaos Warriors (Halberds): recruiting it costs 850; this unit + the upgrade 900 (+50) · upkeep +25 a turn · lasts against Chaos Warriors 80.8 → 75.2 s

  • Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)Khorne

    250 gold

    COMPUTED Chaos Warriors of Khorne: recruiting it costs 800; this unit + the upgrade 1,000 (+200) · upkeep +12 a turn · lasts against Chaos Warriors 80.8 → 71 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Chaos Warriors of Khorne (Halberds): recruiting it costs 900; this unit + the upgrade 1,000 (+100) · upkeep +37 a turn · lasts against Chaos Warriors 80.8 → 66.8 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Chaos Warriors of Khorne (Dual Weapons): recruiting it costs 950; this unit + the upgrade 1,000 (+50) · upkeep +50 a turn · lasts against Chaos Warriors 80.8 → 59.8 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Searing Branding Iron or wh3_dlc20_chs_und_shared_marks_khorne_belakor

  • Chaos Warriors of Nurgle (Great Weapons), Chaos Warriors of NurgleNurgle

    250 gold

    COMPUTED Chaos Warriors of Nurgle (Great Weapons): recruiting it costs 875; this unit + the upgrade 1,000 (+125) · upkeep +30 a turn · lasts against Chaos Warriors 80.8 → 69.9 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Chaos Warriors of Nurgle: recruiting it costs 800; this unit + the upgrade 1,000 (+200) · upkeep +12 a turn · lasts against Chaos Warriors 80.8 → 108 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Rusted Branding Iron or wh3_dlc20_chs_und_shared_marks_nurgle_belakor or wh3_dlc29_chs_glottkin_festus_shared_marks_nurgle

  • Chaos Warriors of Slaanesh (Hellscourges), Chaos Warriors of SlaaneshSlaanesh

    250 gold

    COMPUTED Chaos Warriors of Slaanesh (Hellscourges): recruiting it costs 950; this unit + the upgrade 1,000 (+50) · upkeep +49 a turn · lasts against Chaos Warriors 80.8 → 135.1 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Chaos Warriors of Slaanesh: recruiting it costs 800; this unit + the upgrade 1,000 (+200) · upkeep +12 a turn · lasts against Chaos Warriors 80.8 → 85.1 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Sensuous Branding Iron or wh3_dlc20_chs_und_shared_marks_slaanesh_belakor

  • Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of TzeentchTzeentch

    250 gold

    COMPUTED Chaos Warriors of Tzeentch (Halberds): recruiting it costs 925; this unit + the upgrade 1,000 (+75) · upkeep +43 a turn · lasts against Chaos Warriors 80.8 → 81.9 s · its technology: 1,500 research points to reach it (cheapest route)

    COMPUTED Chaos Warriors of Tzeentch: recruiting it costs 825; this unit + the upgrade 1,000 (+175) · upkeep +12 a turn · lasts against Chaos Warriors 80.8 → 88 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Arcane Branding Iron or wh3_dlc20_chs_und_shared_marks_tzeentch_belakor

  • Chosen (Halberds), Chosen, Chosen (Great Weapons)Undivided

    600 gold · needs rank 7 · loses 7 ranks

    COMPUTED Chosen (Halberds): recruiting it costs 1,400; this unit + the upgrade 1,350 (−50) · upkeep +162 a turn · lasts against Chaos Warriors 80.8 → 183.9 s · its technology: 700 research points to reach it (cheapest route)

    COMPUTED Chosen: recruiting it costs 1,250; this unit + the upgrade 1,350 (+100) · upkeep +125 a turn · lasts against Chaos Warriors 80.8 → 250.7 s · its technology: 700 research points to reach it (cheapest route)

    COMPUTED Chosen (Great Weapons): recruiting it costs 1,350; this unit + the upgrade 1,350 (±0) · upkeep +150 a turn · lasts against Chaos Warriors 80.8 → 110.3 s · its technology: 700 research points to reach it (cheapest route)

    Technology: Rite of Ascension

  • Chaos Knights, Chaos Knights (Lances)Undivided

    600 gold · needs rank 6 · loses 6 ranks

    COMPUTED Chaos Knights: recruiting it costs 1,400; this unit + the upgrade 1,350 (−50) · upkeep +162 a turn · lasts against Chaos Warriors 80.8 → 101.5 s · its technology: 1,100 research points to reach it (cheapest route)

    COMPUTED Chaos Knights (Lances): recruiting it costs 1,500; this unit + the upgrade 1,350 (−150) · upkeep +187 a turn · lasts against Chaos Warriors 80.8 → 64.6 s · its technology: 1,100 research points to reach it (cheapest route)

    Technology: Profane Weaponry

Upgraded from: Chaos Warriors (Great Weapons), Marauders, Marauders (Great Weapons), Chaos Warriors (Halberds)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 80.6% of the game's 194 infantry units in melee. Per 1,000 gold: 148.5 damage per second against Chaos Warriors; it lasts 107.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (13.38× faster), Warp-Grinders (10.11× faster), Eshin Triads (4.17× faster)

Loses to, at a similar price: Greatswords (1.75× slower), Foot Squires (1.29× slower), Grave Guard (Great Weapons) (1.16× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Warriors of Chaos units ranked.

Match-ups people search for: Chaos Warriors vs Chosen · Chaos Warriors vs Grail Knights · Chaos Warriors vs Marauder Champions · Chaos Warriors vs Saurus Warriors

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_chs_inf_chaos_warriors_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.