
Chaos Warriors of Tzeentch (Halberds)
Melee infantry· Halberd Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Warriors of Tzeentch (Halberds) are Warriors of Chaos and Tzeentch melee infantry: 9,000 HP across 100 models, a magic barrier of 800 on top, armour 100, melee attack 30, melee defence 42, weapon strength 34. It costs 925 in the campaign and 900 in multiplayer. Unit key wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds. Patch 9.0.4, from the game's data tables.
Health
90 per model
9,000
Barrier
+9% on top of health, taken first
800
Armour
100
Leadership
75
Speed
28
Melee attack
30
Melee defence
42
Weapon strength
10 base + 24 armour-piercing, +19 vs large
34
Charge bonus
10
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Upgrades
Can become

Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of TzeentchTzeentch
150 gold
COMPUTED Chaos Warriors of Tzeentch: recruiting it costs 825; this unit + the upgrade 1,075 (+250) · upkeep −31 a turn · lasts against Chaos Warriors 81.9 → 88 s

Chosen of Tzeentch (Halberds), Chosen of TzeentchTzeentch
600 gold · needs rank 7 · loses 7 ranks
COMPUTED Chosen of Tzeentch (Halberds): recruiting it costs 1,500; this unit + the upgrade 1,525 (+25) · upkeep +144 a turn · lasts against Chaos Warriors 81.9 → 201.4 s · its technology: 700 research points to reach it (cheapest route)
COMPUTED Chosen of Tzeentch: recruiting it costs 1,350; this unit + the upgrade 1,525 (+175) · upkeep +107 a turn · lasts against Chaos Warriors 81.9 → 274.6 s · its technology: 700 research points to reach it (cheapest route)
Technology: Rite of Ascension

Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch
600 gold · needs rank 6 · loses 6 ranks
COMPUTED Chaos Knights of Tzeentch (Lances): recruiting it costs 1,600; this unit + the upgrade 1,525 (−75) · upkeep +169 a turn · lasts against Chaos Warriors 81.9 → 71 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Tzeentch: recruiting it costs 1,500; this unit + the upgrade 1,525 (+25) · upkeep +144 a turn · lasts against Chaos Warriors 81.9 → 111.5 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauders of Tzeentch (Spears), Marauders of Tzeentch, Chaos Warriors of Tzeentch, Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Large units — bonus vs large 19e.g. Rogue Idol, Dread Saurian, Khemric Titan · Warriors of Chaos: Chaos Giant, Chaos Warshrine of Nurgle
- Heavily armoured units — 24 of 34 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (25.02× faster), Skin Wolves (21.34× faster), Gorgers (5.06× faster)
Loses to, at a similar price: Greatswords (2.04× slower), Foot Squires (1.79× slower), Infernal Guard (1.66× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_chs_inf_chaos_warriors_mtze_halberds: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.