Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Chaos Knights of Tzeentch unit card

Chaos Knights of Tzeentch

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size

Health

135 per model

8,100

top 15% of class

Armour

shield blocks 30% of frontal missiles

120

top 18% of class

Leadership

75

top 42% of class

Speed

70

bottom 10% of class

Melee attack

42

top 24% of class

Melee defence

50

top 12% of class

Weapon strength

37 base + 16 armour-piercing

53

top 23% of class

Charge bonus

44

bottom 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_tze_cav_chaos_knights_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.