
Chaos Knights of Tzeentch
Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Knights of Tzeentch are Tzeentch and Warriors of Chaos melee cavalry: 8,100 HP across 60 models, a magic barrier of 800 on top, armour 120, melee attack 42, melee defence 50, weapon strength 53. It costs 1,500 in the campaign and 1,400 in multiplayer. Unit key wh3_main_tze_cav_chaos_knights_0. Patch 9.0.4, from the game's data tables.
Health
135 per model
8,100
Barrier
+10% on top of health, taken first
800
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
120
Leadership
75
Speed
70
Melee attack
42
Melee defence
50
Weapon strength
37 base + 16 armour-piercing
53
Charge bonus
44
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Upgrades
Can become

Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch
150 gold
COMPUTED Chaos Knights of Tzeentch (Lances): recruiting it costs 1,600; this unit + the upgrade 1,650 (+50) · upkeep +25 a turn · lasts against Chaos Warriors 111.5 → 71 s

Doom Knights of TzeentchTzeentch
750 gold · needs rank 8 · loses 8 ranks
COMPUTED recruiting it costs 1,600; this unit + the upgrade 2,250 (+650) · upkeep +25 a turn · lasts against Chaos Warriors 111.5 → 48.7 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Daemon Mounts
Upgraded from: Chaos Knights of Tzeentch (Lances), Marauder Horsemen of Tzeentch, Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of Tzeentch, Chaos Knights, Chaos Knights (Lances)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Light infantry-sized units — large, mass 1,330e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tzeentch: Tzaangors, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (4618.30× faster), Casket of Souls (2241.75× faster), Mortis Engine (143.40× faster)
Loses to, at a similar price: Questing Knights (1.30× slower), Mournfang Cavalry (Great Weapons) (1.19× slower), Knights of the White Wolf (1.13× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Tzeentch units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_cav_chaos_knights_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.