Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Knights of Tzeentch unit card

Chaos Knights of Tzeentch

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size

Duel it in the combat calculator →

Chaos Knights of Tzeentch are Tzeentch and Warriors of Chaos melee cavalry: 8,100 HP across 60 models, a magic barrier of 800 on top, armour 120, melee attack 42, melee defence 50, weapon strength 53. It costs 1,500 in the campaign and 1,400 in multiplayer. Unit key wh3_main_tze_cav_chaos_knights_0. Patch 9.0.4, from the game's data tables.

Health

135 per model

8,100

top 15% of class

Barrier

+10% on top of health, taken first

800

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

120

top 18% of class

Leadership

75

top 42% of class

Speed

70

bottom 10% of class

Melee attack

42

top 24% of class

Melee defence

50

top 12% of class

Weapon strength

37 base + 16 armour-piercing

53

top 23% of class

Charge bonus

44

bottom 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Upgrades

Can become

  • Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch

    150 gold

    COMPUTED Chaos Knights of Tzeentch (Lances): recruiting it costs 1,600; this unit + the upgrade 1,650 (+50) · upkeep +25 a turn · lasts against Chaos Warriors 111.5 → 71 s

  • Doom Knights of TzeentchTzeentch

    750 gold · needs rank 8 · loses 8 ranks

    COMPUTED recruiting it costs 1,600; this unit + the upgrade 2,250 (+650) · upkeep +25 a turn · lasts against Chaos Warriors 111.5 → 48.7 s · its technology: 1,100 research points to reach it (cheapest route)

    Technology: Daemon Mounts

Upgraded from: Chaos Knights of Tzeentch (Lances), Marauder Horsemen of Tzeentch, Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of Tzeentch, Chaos Knights, Chaos Knights (Lances)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 93.7% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 77.6 damage per second against Chaos Warriors; it lasts 79.7 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (4618.30× faster), Casket of Souls (2241.75× faster), Mortis Engine (143.40× faster)

Loses to, at a similar price: Questing Knights (1.30× slower), Mournfang Cavalry (Great Weapons) (1.19× slower), Knights of the White Wolf (1.13× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_cav_chaos_knights_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.