Chaos Knights of Tzeentch
Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size
Health
135 per model
8,100
Armour
shield blocks 30% of frontal missiles
120
Leadership
75
Speed
70
Melee attack
42
Melee defence
50
Weapon strength
37 base + 16 armour-piercing
53
Charge bonus
44
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_tze_cav_chaos_knights_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.