Tzeentch technologies
45 technologies from the game's research tree for Tzeentch, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Way of ScryingWay of Scrying400 research points
Changing of the Ways: "Borrow Time"Requires: Thaumatic LocusTzeentch listens. Tzeentch sees. Tzeentch knows.
Way of PrognosticationWay of Prognostication400 research points
Changing of the Ways: "Open Gates"Requires: Cult WhispererOnly a fool believes they make their own choices. The Great Conspirator has known their mind since the moment of their creation.
Word SeekerWord Seeker400 research points
Construction time: -1 for Library buildingsRequires: Way of ScryingKnowledge is both source and fuel for the Raven God's timeless, limitless power. Thus, there must always be more knowledge.
Piercing ScreamsPiercing Screams400 research points
Melee defence: +5 for Cockatrice units
Charge bonus: +9 for Screamers of Tzeentch units
Enables charmed attacks for Screamers of TzeentchRequires: Way of ScryingThe sound is a chilling howl from the void, a siren song of madness that strips reason from even the strongest mind.
Blinding IridescentBlinding Iridescent400 research points
Hero recruit rank: +3 for Iridescent HorrorsRequires: Way of PrognosticationHorrors are wildly unstable by nature, caught only in a brief dalliance with existence, but the correct incantations may bind them to greater corporeality.
Endless MutationEndless Mutation400 research points
Casualty replenishment rate: +8% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast unitsRequires: Way of PrognosticationHowling mania. Writhing tendrils. An abundance of warped limbs. Gift upon gift upon unbearable gift, by the grace of the Changer.
Fluxion ConstructsFluxion Constructs400 research points
Construction cost: -15% for Province Capital/Settlement buildingsRequires: Word SeekerMagic is matter, and matter is magic. Both, behind the vaunted but illusory rules of reality, are in a constant state of glorious flux.
Way of FateWay of Fate400 research points
Changing of the Ways: "Force Peace"Requires: Piercing ScreamsThe iridescent waters of the Well of Eternity reveal all to Tzeentch's patient gaze.
Exalted Locus of ConjurationExalted Locus of Conjuration400 research points
Ammunition: +25% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units
Weapon strength: +25% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch unitsRequires: Glean MagicThe witless mortals call it 'magic'. Here is the truth of the matter: this great energy is Change itself given eldritch form, and Tzeentch decrees to whom it is allocated.
Thaumatic LocusThaumatic Locus600 research points
Winds of Magic power reserve capacity: +20 (all armies)The Winds of Magic shift through a fountain of indescribable colours as, somewhere far beyond, the Raven laughs.
Fires of ChangeFires of Change1,200 research pointsNumber of uses: +1 for bound spells on Lord of Change unitsTo remain in stasis is a fate worse than even the cruellest death. Praise the Architect of Fate, for He brings blessed change – and not a moment too soon.
Cult WhispererCult Whisperer600 research points
Spread Corruption action: Tzeentch corruption is increased by an additional 1 (all Cultist Heroes)
Tzeentch corruption: +1 (all Cultist Heroes)
Growth: +5The mind is the one true battlefield. Only by luring more mortals to His ineffable cause can Lord Tzeentch prevail in the Great Game.
Stannic DevianceStannic Deviance400 research points
Lord and Hero recruit rank: +3 for Lore of Metal spellcasters
Income from all buildings: +5%Requires: Storm of FireLet dull metal become lustrous gold. For the Changer of Ways, this requires only a thought.
Temporal SwitchTemporal Switch400 research points
Changing of the Ways: "Break Alliance"Requires: Blinding IridescentAll of this has happened before, and all of this shall happen again and again. Only Tzeentch decides the when.
Locus of ContrivanceLocus of Contrivance400 research points
Spell resistance: 40% for Forsaken of Tzeentch, Spawn of Tzeentch and Mutalith Vortex Beast units
Upkeep: -3%Requires: Endless MutationThe honour of serving The Great Schemer's eternal, ineffable will is both wage and fuel for His shrieking legion of change.
Champions of ChangeChampions of Change400 research points
Lord recruit rank: +3Requires: Fluxion ConstructsHail the writhing fire of change! All glory to the true nature of Chaos!
Eye CollectingEye Collecting400 research points
Income from raiding: +50%Requires: Way of FateShould one refuse to open their eyes to truth, it is only right that they should be parted from them.
Bolt of ChangeBolt of Change400 research points
Army ability: "Bolt of Change" (all armies)Requires: Transmutation of OreSuch power there is in words. Power that belongs only to the Raven God.
Glean MagicGlean Magic400 research points
Spell resistance: 40% for Tzaangor and Centigors of Tzeentch units
Bound spell: "Glean Magic" for Lord of Change unitsRequires: Way of DeceitAll knowledge belongs to the Bringer of Change, and he will reclaim it at will.
Arcane SurgeArcane Surge600 research points
Cooldown: -10% to Lores of Tzeentch and Metal spells (all armies)To look upon the standard of Tzeentch, crawling with eldritch, multi-hued symbols and tempestuous energies, is to look upon madness writ in living cloth.
TeleportTeleport600 research points
Teleport stance usage cost: -100% Winds of MagicThe puppeteering of space and time is accompanied by the acrid-sweet smell of burning reality, and the sense of something serpentine tunnelling through one's mind.
Secret of ChrysopeiaSecret of Chrysopeia400 research points
Income from sacking and looting settlements: +25%Once sufficient raw material is seized in the name of the Great Sorcerer, it is but child's play to transmute its essence into materials of great value.
Metallurgical MorphismMetallurgical Morphism400 research points
Armour: +10 for Chaos Warriors of Tzeentch, Chosen of Tzeentch and Chaos Knights of Tzeentch unitsRequires: Way of TimeWhich caused which – the writhing, sanity-stripping runes or the unnaturally shifting steel that bears them? Only Tzeentch knows.
Storm of FireStorm of Fire400 research points
Army ability: "Storm of Fire" (all armies)Requires: Treason of Tzeentch, Metallurgical MorphismBlue and gold are His colours. Nine is His number. The Raven is His totem. Infinite is His knowledge.
The Architect’s ChosenThe Architect’s Chosen400 research points
Daemons Reforged: +10% hit points for destroyed Daemons of Tzeentch units restored after battle
Lord recruit rank: +3Requires: Temporal SwitchDeep within the Crystal Labyrinth, the Weaver of Fates pulls at the strings of time. Thus do his myriad servants grow in strength and wisdom at unnatural pace.
Inscrutable DemagogueryInscrutable Demagoguery400 research points
Hero action success chance: +10% for CultistsRequires: Locus of ContrivanceAncient knowledge, arcane deceptions and the exquisite gift of insanity: to His most faithful, Tzeentch bestows Ruinous blessings.
Infernal GatewayInfernal Gateway400 research points
Bound spell: "Infernal Gateway" for Lord of Change unitsRequires: Champions of Change, Iridescent TouchNone can resist the portal's whispered call – but all consumed by it will proceed on their way to oblivion.
Iridescent TouchIridescent Touch400 research points
Tzeentch corruption: +2 (all provinces)Requires: Eye CollectingThe Raven's light dances across flesh – and then through it, illuminating it with cascades of indescribable colour from within. In this way, existence is revealed as illusion.
Transmutation of OreTransmutation of Ore400 research points
Income from Province Capital/Settlement buildings: +25%Requires: Way of DeceitAsk miracles of the Impossible Fortress and ye shall receive. For what is wealth to Tzeentch but a whisper upon the breeze?
Way of DeceitWay of Deceit400 research points
Changing of the Ways: "Force Rebellion"Requires: Gift of MutationThe Changer of Ways sees the secret hatred within, the simmering greed behind the mask of friendship. That is how He makes puppets of us all.
Gift of MutationGift of Mutation400 research points
Armour: +10 for Marauders of Tzeentch, Tzaangor, Centigors of Tzeentch and Marauder Horsemen of Tzeentch units
Recruitment cost: -9%Most believe that mutation is random, but the faithful know that Tzeentch's instructions for how the flesh will one day warp are inscribed upon the very fibres of one's being.
Way of DeceptionWay of Deception400 research points
Changing of the Ways: "Reveal Shroud"Vision is illusion. In this, we are all of us but the puppets of Tzeeneth, and he severs and re-ties our strings at will.
Locus of TransmogrificationLocus of Transmogrification400 research points
Recruit rank: +2 for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch unitsThe flesh writhes and warps, taking on ever-changing, disorientating new forms most minds cannot focus on, seeming even to spasm in and out of existence.
Way of TimeWay of Time400 research points
Changing of the Ways: "Track Army"Requires: Locus of TransmogrificationTime is but a mirage, a self-deception employed by mortals to impose order upon madness. Should the Changer will it this futile illusion may be dispelled.
Treason of TzeentchTreason of Tzeentch400 research points
Bound spell: "Treason of Tzeentch" for Lord of Change unitsRequires: Persistent ChangeWhispering doubt. Hissing mistrust. Murmured envy. The Great Conspirator's dark will makes a mockery of allegiance, courage and friendship alike.
Awaken the SleeperAwaken the Sleeper400 research points
Hero recruit rank: +3 for CultistsRequires: The Architect’s ChosenDeception is its own reward. Come what may, the Weaver of Fates rejoices when a long-planned scheme is at last revealed.
Tzeentch’s FirestormTzeentch’s Firestorm400 research points
Bound spell: "Tzeentch's Firestorm" for Lord of Change unitsRequires: Inscrutable Demagoguery, Awaken the SleeperA kaleidoscope of blazing colour, hypnotic in its majesty. Before those engulfed by it are reduced to ashes, they will witness the truth.
Warpflame FormulaeWarpflame Formulae400 research points
Missile strength: +9% for Flamers of Tzeentch, Changebringers, Exalted Flamer of Tzeentch and Burning Chariot of Tzeentch units
Upkeep: -9% for Flamers of Tzeentch, Changebringers, Exalted Flamer of Tzeentch and Burning Chariot of Tzeentch unitsRequires: Transmutation of OreSearing scarlet, blinding blue, glorious gold: these are the writhing colours of Tzeentch's uncanny balefire.
Greater Locus of ChangeGreater Locus of Change400 research points
Passive ability: "Arcane Mirth" for Blue Horrors of Tzeentch and Pink Horrors of Tzeentch units
Recruitment cost: -5% for Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch unitsRequires: Way of DeceitThe squealing giggle of a single Horror can shred mortal minds to ribbons. This is why great Tzeentch provides an ever-swelling legion of these Whirling Destroyers.
Pestilent HatredPestilent Hatred400 research points
Chance of a plague spreading: -15% (all armies)
Leadership: +8 when fighting against Nurglish factionsRequires: Way of TimeThe Fool God Nurgle, and his flat circles of unchanging time. Let there be disruption! Let there be Change!
Persistent ChangePersistent Change400 research points
Control: +2Requires: Disc TamingOnly by Tzeentch's will do any of us draw breath. Due gratitude must be shown.
Scatter LociScatter Loci400 research points
Daemons Reforged: +5% chance for destroyed Daemons of Tzeentch units to be restored after battle
Casualty replenishment rate: +5%
Local recruitment capacity: +1 (all provinces)Requires: Warpflame FormulaeThe unseen Mark of Tzeentch is inscribed upon every stone in every land, for this is His design. To those granted the Raven's sight, the bounties are great indeed.
Way of WarWay of War400 research points
Changing of the Ways: "Force War"Requires: Greater Locus of ChangeBony knuckles inside the brain, kneading, coaxing, enraging – stoking eternal hatred.
Way of ManipulationWay of Manipulation400 research points
Changing of the Ways: "Halt Army"Requires: Pestilent HatredFrom the shadows, He watches. He sees the darkness behind the lies. He pulls at unseen strings, and summons forth tumult and turmoil.
Disc TamingDisc Taming400 research points
Recruit rank: +2 for Doom Knights of Tzeentch units
Recruitment cost: -15% for Doom Knights of Tzeentch unitsRequires: Way of ManipulationFrom the forbidden tomes of Tzeentch, a fresh incantation to pluck a Shrieking Skyray from the heavens and bind it to His servitor's will.