Screamers of Tzeentch
Monstrous infantry· Flying Monstrous Infantry· Tier 2· 16 models at Ultra size
Health
305 per model
4,880
Armour
30
Leadership
60
Speed
85
Melee attack
26
Melee defence
22
Weapon strength
20 base + 40 armour-piercing, +25 vs large
60
Charge bonus
26
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Can Fly
This unit can fly.

Vanguard Deployment
This unit can deploy outside the deployment zone.
Abilities
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Who can field it
- Legion of Chaos
- Oracles of Tzeentch
- Warhost of the Apocalypse
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_tze_mon_screamers_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.