Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Screamers of Tzeentch unit card

Screamers of Tzeentch

Monstrous infantry· Flying Monstrous Infantry· Tier 2· 16 models at Ultra size

Health

305 per model

4,880

bottom 2% of class

Armour

30

bottom 19% of class

Leadership

60

bottom 31% of class

Speed

85

top 12% of class

Melee attack

26

bottom 5% of class

Melee defence

22

bottom 6% of class

Weapon strength

20 base + 40 armour-piercing, +25 vs large

60

bottom 12% of class

Charge bonus

26

bottom 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_tze_mon_screamers_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.