Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Screamers of Tzeentch unit card

Screamers of Tzeentch

Monstrous infantry· Flying Monstrous Infantry· Tier 2· 16 models at Ultra size

Duel it in the combat calculator →

Screamers of Tzeentch are Tzeentch, Daemons of Chaos and Warriors of Chaos monstrous infantry: 4,880 HP across 16 models, a magic barrier of 600 on top, armour 30, melee attack 26, melee defence 22, weapon strength 60. It costs 700 in the campaign (Warriors of Chaos factions pay 1,050) and 700 in multiplayer. Unit key wh3_main_tze_mon_screamers_0. Patch 9.0.4, from the game's data tables.

Health

305 per model

4,880

bottom 2% of class

Barrier

+12% on top of health, taken first

600

Armour

30

bottom 19% of class

Leadership

60

bottom 31% of class

Speed

85

top 12% of class

Melee attack

26

bottom 5% of class

Melee defence

22

bottom 6% of class

Weapon strength

20 base + 40 armour-piercing, +25 vs large

60

bottom 12% of class

Charge bonus

26

bottom 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 76.1% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 43.7 damage per second against Chaos Warriors; it lasts 26.5 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (8.60× faster), Rot Flies (1.91× faster), Ushabti (1.67× faster)

Loses to, at a similar price: Harpies (5.43× slower), Chaos Furies (3.67× slower), Onyx Crowmen (3.51× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_mon_screamers_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.