Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Flamers of Tzeentch unit card

Flamers of Tzeentch

Monstrous infantry· Monstrous Missile Infantry· Tier 2· 12 models at Ultra size

Health

257 per model

3,084

bottom 1% of class

Armour

10

bottom 1% of class

Leadership

60

bottom 31% of class

Speed

50

bottom 25% of class

Melee attack

28

bottom 10% of class

Melee defence

12

bottom 1% of class

Weapon strength

12 base + 34 armour-piercing

46

bottom 10% of class

Charge bonus

8

bottom 1% of class

Ranged

Range

90 m

bottom 17% of class

Ammunition

12

bottom 17% of class

Missile damage

5 base + 13 AP, explosion 3 + 6 AP, 9 projectiles per shot

27

bottom 17% of class

Reload time

8 s

bottom 17% of class

Damage per 10 s

304

top 33% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_tze_mon_flamers_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.