Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Flamers of Tzeentch unit card

Flamers of Tzeentch

Monstrous infantry· Monstrous Missile Infantry· Tier 2· 12 models at Ultra size

Duel it in the combat calculator →

Flamers of Tzeentch are Tzeentch, Daemons of Chaos and Warriors of Chaos monstrous infantry: 3,084 HP across 12 models, a magic barrier of 750 on top, armour 10, melee attack 28, melee defence 12, weapon strength 46, range 90 m, missile damage 3,645 per 10 s for the whole unit. It costs 800 in the campaign (Warriors of Chaos factions pay 1,275) and 800 in multiplayer. Unit key wh3_main_tze_mon_flamers_0. Patch 9.0.4, from the game's data tables.

Health

257 per model

3,084

bottom 1% of class

Barrier

+24% on top of health, taken first

750

Armour

10

bottom 1% of class

Leadership

60

bottom 31% of class

Speed

50

bottom 25% of class

Melee attack

28

bottom 10% of class

Melee defence

12

bottom 1% of class

Weapon strength

12 base + 34 armour-piercing

46

bottom 10% of class

Charge bonus

8

bottom 1% of class

Ranged

Range

90 m

bottom 17% of class

Ammunition

12

bottom 17% of class

Missile damage

5 base + 13 AP, explosion 3 + 6 AP, 9 projectiles per shot

27

bottom 17% of class

Reload time

8 s

top 25% of class

Damage per 10 s

304

top 33% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 1.4% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 26.4 damage per second against Chaos Warriors; it lasts 11.9 s against one unit of them.

Loses to, at a similar price: Ogre Bulls (Ironfists) (17.93× slower), Chaos Furies (15.26× slower), Onyx Crowmen (14.55× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_mon_flamers_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.