
Flamers of Tzeentch
Monstrous infantry· Monstrous Missile Infantry· Tier 2· 12 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Flamers of Tzeentch are Tzeentch, Daemons of Chaos and Warriors of Chaos monstrous infantry: 3,084 HP across 12 models, a magic barrier of 750 on top, armour 10, melee attack 28, melee defence 12, weapon strength 46, range 90 m, missile damage 3,645 per 10 s for the whole unit. It costs 800 in the campaign (Warriors of Chaos factions pay 1,275) and 800 in multiplayer. Unit key wh3_main_tze_mon_flamers_0. Patch 9.0.4, from the game's data tables.
Health
257 per model
3,084
Barrier
+24% on top of health, taken first
750
Armour
10
Leadership
60
Speed
50
Melee attack
28
Melee defence
12
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
8
Ranged
Range
90 m
Ammunition
12
Missile damage
5 base + 13 AP, explosion 3 + 6 AP, 9 projectiles per shot
27
Reload time
8 s
Damage per 10 s
304
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Counters
Good against
- Heavily armoured units — 34 of 46 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tzeentch: Doom Knights of Tzeentch, Chaos Knights of Tzeentch
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 3,645 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Tzeentch: Spawn of Tzeentch, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
- Missile fire — armour 10, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tzeentch: Changebringers, Blue Horrors of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Ogre Bulls (Ironfists) (17.93× slower), Chaos Furies (15.26× slower), Onyx Crowmen (14.55× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Tzeentch units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_mon_flamers_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.