Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spawn of Tzeentch unit card

Spawn of Tzeentch

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Spawn of Tzeentch are Tzeentch and Warriors of Chaos monstrous infantry: 8,768 HP across 16 models, a magic barrier of 1,000 on top, armour 10, melee attack 36, melee defence 28, weapon strength 170. It costs 1,000 in the campaign (Warriors of Chaos factions pay 1,500) and 1,050 in multiplayer. Unit key wh3_main_tze_mon_spawn_of_tzeentch_0. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Barrier

+11% on top of health, taken first

1,000

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

36

top 48% of class

Melee defence

28

bottom 20% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Upgrades

Upgraded from: Forsaken of Tzeentch

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 60.1% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 86.6 damage per second against Chaos Warriors; it lasts 25.4 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (12.49× faster), Leadbelchers (4.16× faster), Ushabti (Great Bows) (3.93× faster)

Loses to, at a similar price: Rotting Prometheans (1.56× slower), Chaos Trolls (Armoured) (1.47× slower), Tree Kin (1.40× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_tze_mon_spawn_of_tzeentch_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.