Spawn of Tzeentch
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Health
548 per model
8,768
Armour
10
Leadership
100
Speed
42
Melee attack
36
Melee defence
28
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc27_tze_mon_spawn_of_tzeentch_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.