Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Spawn of Tzeentch unit card

Spawn of Tzeentch

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

548 per model

8,768

top 40% of class

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

36

top 48% of class

Melee defence

28

bottom 20% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc27_tze_mon_spawn_of_tzeentch_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.