Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Forsaken of Tzeentch unit card

Forsaken of Tzeentch

Melee infantry· Melee Infantry· Tier 2· 80 models at Ultra size

Duel it in the combat calculator →

Forsaken of Tzeentch are Tzeentch and Warriors of Chaos melee infantry: 8,000 HP across 80 models, a magic barrier of 800 on top, armour 85, melee attack 32, melee defence 20, weapon strength 58. It costs 825 in the campaign (Warriors of Chaos factions pay 1,275) and 825 in multiplayer. Unit key wh3_main_tze_inf_forsaken_0. Patch 9.0.4, from the game's data tables.

Health

100 per model

8,000

bottom 22% of class

Barrier

+10% on top of health, taken first

800

Armour

85

top 31% of class

Leadership

70

bottom 43% of class

Speed

46

top 11% of class

Melee attack

32

bottom 39% of class

Melee defence

20

bottom 7% of class

Weapon strength

44 base + 14 armour-piercing

58

top 9% of class

Charge bonus

36

top 8% of class

Attributes

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Can become

  • Spawn of TzeentchTzeentch

    600 gold · needs rank 4 · loses 4 ranks

    COMPUTED recruiting it costs 1,000; this unit + the upgrade 1,425 (+425) · upkeep +44 a turn · lasts against Chaos Warriors 35.5 → 26.7 s

Upgraded from: Marauders of Tzeentch (Spears), Marauders of Tzeentch, Forsaken

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 13.5% of the game's 194 infantry units in melee. Per 1,000 gold: 129.7 damage per second against Chaos Warriors; it lasts 43.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (6.23× faster), Warp-Grinders (2.69× faster), Syreens (2.52× faster)

Loses to, at a similar price: Infernal Guard (3.66× slower), Greatswords (3.63× slower), Chaos Warriors of Nurgle (3.16× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 825 multiplayer gold. Tzeentch units ranked.

Match-ups people search for: Forsaken of Tzeentch vs Tzaangors

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_inf_forsaken_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.