
Forsaken of Tzeentch
Melee infantry· Melee Infantry· Tier 2· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Forsaken of Tzeentch are Tzeentch and Warriors of Chaos melee infantry: 8,000 HP across 80 models, a magic barrier of 800 on top, armour 85, melee attack 32, melee defence 20, weapon strength 58. It costs 825 in the campaign (Warriors of Chaos factions pay 1,275) and 825 in multiplayer. Unit key wh3_main_tze_inf_forsaken_0. Patch 9.0.4, from the game's data tables.
Health
100 per model
8,000
Barrier
+10% on top of health, taken first
800
Armour
85
Leadership
70
Speed
46
Melee attack
32
Melee defence
20
Weapon strength
44 base + 14 armour-piercing
58
Charge bonus
36
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Spawn of TzeentchTzeentch
600 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 1,000; this unit + the upgrade 1,425 (+425) · upkeep +44 a turn · lasts against Chaos Warriors 35.5 → 26.7 s
Upgraded from: Marauders of Tzeentch (Spears), Marauders of Tzeentch, Forsaken
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tzeentch: Mutalith Vortex Beast, Burning Chariot of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (6.23× faster), Warp-Grinders (2.69× faster), Syreens (2.52× faster)
Loses to, at a similar price: Infernal Guard (3.66× slower), Greatswords (3.63× slower), Chaos Warriors of Nurgle (3.16× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 825 multiplayer gold. Tzeentch units ranked.
Match-ups people search for: Forsaken of Tzeentch vs Tzaangors
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_inf_forsaken_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.