
Marauders of Tzeentch
Melee infantry· Axe Infantry· Tier 1· 120 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauders of Tzeentch are Warriors of Chaos and Tzeentch melee infantry: 9,360 HP across 120 models, a magic barrier of 600 on top, armour 15, melee attack 34, melee defence 28, weapon strength 28. It costs 425 in the campaign (Warriors of Chaos factions pay 675) and 425 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chaos_marauders_mtze. Patch 9.0.4, from the game's data tables.
Health
78 per model
9,360
Barrier
+6% on top of health, taken first
600
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
15
Leadership
60
Speed
35
Melee attack
34
Melee defence
28
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Upgrades
Can become

Marauders of Tzeentch (Spears), Marauders of TzeentchTzeentch
150 gold
COMPUTED Marauders of Tzeentch (Spears): recruiting it costs 500; this unit + the upgrade 575 (+75) · upkeep +19 a turn · lasts against Chaos Warriors 28 → 35.4 s

Forsaken of TzeentchTzeentch
500 gold · needs rank 3 · loses 3 ranks
COMPUTED recruiting it costs 825; this unit + the upgrade 925 (+100) · upkeep +100 a turn · lasts against Chaos Warriors 28 → 35.5 s · its technology: 700 research points to reach it (cheapest route)
Technology: A Thousand Twisted Blessings

Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of TzeentchTzeentch
500 gold · needs rank 5 · loses 5 ranks
COMPUTED Chaos Warriors of Tzeentch (Halberds): recruiting it costs 925; this unit + the upgrade 925 (±0) · upkeep +125 a turn · lasts against Chaos Warriors 28 → 81.9 s
COMPUTED Chaos Warriors of Tzeentch: recruiting it costs 825; this unit + the upgrade 925 (+100) · upkeep +94 a turn · lasts against Chaos Warriors 28 → 88 s
Upgraded from: Marauders of Tzeentch (Spears), Marauders, Marauders (Great Weapons)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (200.12× faster), Red Crested Skinks (2.72× faster), Pigback Riders (2.66× faster)
Loses to, at a similar price: Goblins (1.60× slower), Men-at-Arms (Shields) (1.52× slower), Clanrats (1.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 425 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.