Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Marauders unit card

Marauders

Melee infantry· Axe Infantry· Tier 1· 120 models at Ultra size

Health

78 per model

9,360

top 41% of class

Armour

shield blocks 35% of frontal missiles

15

bottom 10% of class

Leadership

60

bottom 19% of class

Speed

35

top 48% of class

Melee attack

34

bottom 49% of class

Melee defence

28

bottom 26% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 22% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Every version of Marauders

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Warriors of ChaosAxe Infantry9,3601201560353428281837594wh_main_chs_inf_chaos_marauders_0
NorscaAxe Infantry9,36012015603534282818400100wh_main_nor_inf_chaos_marauders_0

Who can field it

  • Warhost of the Apocalypse
  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.