
Marauders of Nurgle (Great Weapons)
Melee infantry· Hammer Infantry· Tier 2· 120 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauders of Nurgle (Great Weapons) are Warriors of Chaos and Nurgle melee infantry: 10,200 HP across 120 models, armour 15, melee attack 29, melee defence 25, weapon strength 30. It costs 500 in the campaign (Nurgle factions pay 1,050) and 500 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons. Patch 9.0.4, from the game's data tables.
Health
85 per model
10,200
Armour
15
Leadership
60
Speed
35
Melee attack
29
Melee defence
25
Weapon strength
7 base + 23 armour-piercing
30
Charge bonus
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Upgrades
Can become

Marauders of Nurgle (Great Weapons), Marauders of NurgleNurgle
150 gold
COMPUTED Marauders of Nurgle: recruiting it costs 425; this unit + the upgrade 650 (+225) · upkeep −19 a turn · lasts against Chaos Warriors 26.8 → 32.5 s

Forsaken of NurgleNurgle
500 gold · needs rank 3 · loses 3 ranks
COMPUTED recruiting it costs 850; this unit + the upgrade 1,000 (+150) · upkeep +88 a turn · lasts against Chaos Warriors 26.8 → 39 s · its technology: 700 research points to reach it (cheapest route)
Technology: A Thousand Twisted Blessings

Chaos Warriors of Nurgle (Great Weapons), Chaos Warriors of NurgleNurgle
500 gold · needs rank 5 · loses 5 ranks
COMPUTED Chaos Warriors of Nurgle (Great Weapons): recruiting it costs 875; this unit + the upgrade 1,000 (+125) · upkeep +93 a turn · lasts against Chaos Warriors 26.8 → 69.9 s
COMPUTED Chaos Warriors of Nurgle: recruiting it costs 800; this unit + the upgrade 1,000 (+200) · upkeep +75 a turn · lasts against Chaos Warriors 26.8 → 108 s
Upgraded from: Marauders of Nurgle, Marauders, Marauders (Great Weapons)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Heavily armoured units — 23 of 30 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (139.16× faster), Warp-Grinders (8.85× faster), Miners (Blasting Charges) (2.25× faster)
Loses to, at a similar price: Marauders (1.92× slower), Spearmen (Shields) (1.90× slower), Clanrats (Shields) (1.84× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.