
Chaos Warriors of Nurgle (Great Weapons)
Melee infantry· Great Axe Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Warriors of Nurgle (Great Weapons) are Warriors of Chaos and Nurgle melee infantry: 9,800 HP across 100 models, armour 100, melee attack 33, melee defence 37, weapon strength 38. It costs 875 in the campaign (Nurgle factions pay 1,900) and 875 in multiplayer. Unit key wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons. Patch 9.0.4, from the game's data tables.
Health
98 per model
9,800
Armour
100
Leadership
75
Speed
28
Melee attack
33
Melee defence
37
Weapon strength
10 base + 28 armour-piercing
38
Charge bonus
30
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Upgrades
Can become

Chaos Warriors of Nurgle (Great Weapons), Chaos Warriors of NurgleNurgle
150 gold
COMPUTED Chaos Warriors of Nurgle: recruiting it costs 800; this unit + the upgrade 1,025 (+225) · upkeep −18 a turn · lasts against Chaos Warriors 69.9 → 108 s

Chosen of Nurgle (Great Weapons), Chosen of NurgleNurgle
600 gold · needs rank 7 · loses 7 ranks
COMPUTED Chosen of Nurgle (Great Weapons): recruiting it costs 1,450; this unit + the upgrade 1,475 (+25) · upkeep +145 a turn · lasts against Chaos Warriors 69.9 → 150.5 s · its technology: 700 research points to reach it (cheapest route)
COMPUTED Chosen of Nurgle: recruiting it costs 1,350; this unit + the upgrade 1,475 (+125) · upkeep +120 a turn · lasts against Chaos Warriors 69.9 → 376.3 s · its technology: 700 research points to reach it (cheapest route)
Technology: Rite of Ascension

Chaos Knights of Nurgle (Lances), Chaos Knights of NurgleNurgle
600 gold · needs rank 6 · loses 6 ranks
COMPUTED Chaos Knights of Nurgle (Lances): recruiting it costs 1,600; this unit + the upgrade 1,475 (−125) · upkeep +182 a turn · lasts against Chaos Warriors 69.9 → 82.3 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Nurgle: recruiting it costs 1,500; this unit + the upgrade 1,475 (−25) · upkeep +157 a turn · lasts against Chaos Warriors 69.9 → 144.1 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauders of Nurgle (Great Weapons), Marauders of Nurgle, Chaos Warriors of Nurgle, Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Heavily armoured units — 28 of 38 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (9.65× faster), Skin Wolves (8.10× faster), Aspiring Champions (3.77× faster)
Loses to, at a similar price: Greatswords (1.67× slower), Foot Squires (1.51× slower), Flayerkin (1.31× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 875 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_chs_inf_chaos_warriors_mnur_greatweapons: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.