Health
94 per model
8,460
Armour
15
Leadership
65
Speed
39
Melee attack
35
Melee defence
28
Weapon strength
28 base + 14 armour-piercing, +8 vs infantry
42
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Mutant RushAugment · +20% Charge Speed, +20% Speed…passiveMutant RushAugment+20% Charge Speed+20% Speed+20 Missile ResistancePassive · Cooldown 30 s · Duration 30 sFlayerkin charge the enemy with eagerness to flay and kill.
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Patch changes
New unit in this patch.
Who can field it
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.