Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Burning Chariot of Tzeentch unit card

Burning Chariot of Tzeentch

Chariot· Flying Missile Chariot· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Burning Chariot of Tzeentch is Tzeentch and Daemons of Chaos chariot: 4,980 HP, a magic barrier of 800 on top, armour 20, melee attack 35, melee defence 28, weapon strength 400, range 90 m, missile damage 1,013 per 10 s for the whole unit. It costs 1,600 in the campaign and in multiplayer. Unit key wh3_main_tze_veh_burning_chariot_0. Patch 9.0.4, from the game's data tables.

Health

4,980

bottom 24% of class

Barrier

+16% on top of health, taken first

800

Armour

20

bottom 1% of class

Leadership

70

bottom 42% of class

Speed

85

top 15% of class

Melee attack

35

top 17% of class

Melee defence

28

top 29% of class

Weapon strength

125 base + 275 armour-piercing, +20 vs infantry

400

top 2% of class

Charge bonus

35

bottom 27% of class

Ranged

Range

90 m

bottom 3% of class

Ammunition

12

bottom 1% of class

Missile damage

25 base + 55 AP, explosion 3 + 7 AP, 9 projectiles per shot

90

bottom 41% of class

Reload time

8 s

top 34% of class

Damage per 10 s

1,013

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 15.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 23.1 damage per second against Chaos Warriors; it lasts 13.1 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (85.58× faster), Casket of Souls (32.27× faster), Ironblaster (4.16× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (40.66× slower), Chaos Knights of Nurgle (38.33× slower), Chaos Knights (34.33× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.