Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Burning Chariot of Tzeentch unit card

Burning Chariot of Tzeentch

Chariot· Flying Missile Chariot· Tier 4· 1 model at Ultra size

Health

4,980

bottom 24% of class

Armour

20

bottom 1% of class

Leadership

70

bottom 42% of class

Speed

85

top 15% of class

Melee attack

35

top 17% of class

Melee defence

28

top 29% of class

Weapon strength

125 base + 275 armour-piercing, +20 vs infantry

400

top 2% of class

Charge bonus

35

bottom 27% of class

Ranged

Range

90 m

bottom 3% of class

Ammunition

12

bottom 1% of class

Missile damage

25 base + 55 AP, explosion 3 + 7 AP, 9 projectiles per shot

90

bottom 41% of class

Reload time

8 s

bottom 31% of class

Damage per 10 s

1,013

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.