Burning Chariot of Tzeentch
Chariot· Flying Missile Chariot· Tier 4· 1 model at Ultra size
Health
4,980
Armour
20
Leadership
70
Speed
85
Melee attack
35
Melee defence
28
Weapon strength
125 base + 275 armour-piercing, +20 vs infantry
400
Charge bonus
35
Ranged
Range
90 m
Ammunition
12
Missile damage
25 base + 55 AP, explosion 3 + 7 AP, 9 projectiles per shot
90
Reload time
8 s
Damage per 10 s
1,013
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Can Fly
This unit can fly.

Fire Whilst Moving
This unit can fire while on the move.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Legion of Chaos
- Oracles of Tzeentch
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.