
Burning Chariot of Tzeentch
Chariot· Flying Missile Chariot· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Burning Chariot of Tzeentch is Tzeentch and Daemons of Chaos chariot: 4,980 HP, a magic barrier of 800 on top, armour 20, melee attack 35, melee defence 28, weapon strength 400, range 90 m, missile damage 1,013 per 10 s for the whole unit. It costs 1,600 in the campaign and in multiplayer. Unit key wh3_main_tze_veh_burning_chariot_0. Patch 9.0.4, from the game's data tables.
Health
4,980
Barrier
+16% on top of health, taken first
800
Armour
20
Leadership
70
Speed
85
Melee attack
35
Melee defence
28
Weapon strength
125 base + 275 armour-piercing, +20 vs infantry
400
Charge bonus
35
Ranged
Range
90 m
Ammunition
12
Missile damage
25 base + 55 AP, explosion 3 + 7 AP, 9 projectiles per shot
90
Reload time
8 s
Damage per 10 s
1,013
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Can Fly
This unit can fly.
- Fire Whilst Moving
This unit can fire while on the move.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Tzeentch: Tzaangors, Forsaken of Tzeentch
- Heavily armoured units — 275 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tzeentch: Doom Knights of Tzeentch, Chaos Knights of Tzeentch
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Changebringers
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,013 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Tzeentch: Spawn of Tzeentch, Blue Horrors of Tzeentch
- Light infantry-sized units — large, mass 3,400e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tzeentch: Tzaangors, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tzeentch: Changebringers, Flamers of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (85.58× faster), Casket of Souls (32.27× faster), Ironblaster (4.16× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (40.66× slower), Chaos Knights of Nurgle (38.33× slower), Chaos Knights (34.33× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Tzeentch units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Tzeentch · Oracles of Tzeentch
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.