Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blue Horrors of Tzeentch unit card

Blue Horrors of Tzeentch

Missile infantry· Melee Infantry· Tier 2· 160 models at Ultra size

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Blue Horrors of Tzeentch are Tzeentch, Daemons of Chaos and Warriors of Chaos missile infantry: 7,680 HP across 160 models, a magic barrier of 1,400 on top, armour 5, melee attack 20, melee defence 22, weapon strength 24, range 90 m, missile damage 3,000 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. Unit key wh3_main_tze_inf_blue_horrors_0. Patch 9.0.4, from the game's data tables.

Health

48 per model

7,680

top 9% of class

Barrier

+18% on top of health, taken first

1,400

Armour

5

bottom 3% of class

Leadership

50

bottom 14% of class

Speed

38

top 38% of class

Melee attack

20

bottom 31% of class

Melee defence

22

bottom 32% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

10

top 45% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

4

bottom 1% of class

Missile damage

13 base + 2 AP

15

bottom 22% of class

Reload time

8 s

top 25% of class

Damage per 10 s

19

bottom 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_pro_tze_inf_blue_horrors_0, wh3_main_tze_inf_blue_horrors_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.