Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Blue Horrors of Tzeentch unit card

Blue Horrors of Tzeentch

Missile infantry· Melee Infantry· Tier 2· 160 models at Ultra size

Health

48 per model

7,680

top 9% of class

Armour

5

bottom 3% of class

Leadership

50

bottom 14% of class

Speed

38

top 38% of class

Melee attack

20

bottom 31% of class

Melee defence

22

bottom 32% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

10

top 45% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

4

bottom 1% of class

Missile damage

13 base + 2 AP

15

bottom 22% of class

Reload time

8 s

bottom 10% of class

Damage per 10 s

19

bottom 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_pro_tze_inf_blue_horrors_0, wh3_main_tze_inf_blue_horrors_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.