Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Changebringers unit card

Changebringers

Monstrous infantry· Monstrous Missile Infantry· Tier 4· 12 models at Ultra size

Comes with Shadows of Change - Tzeentch(Warhammer III)

Duel it in the combat calculator →

Changebringers are Tzeentch, Daemons of Chaos and Warriors of Chaos monstrous infantry: 3,216 HP across 12 models, a magic barrier of 500 on top, armour 10, melee attack 28, melee defence 12, weapon strength 46, range 90 m, missile damage 3,645 per 10 s for the whole unit. It costs 1,500 in the campaign and in multiplayer. They come with Shadows of Change - Tzeentch. Unit key wh3_dlc24_tze_mon_flamers_changebringers. Patch 9.0.4, from the game's data tables.

Health

268 per model

3,216

bottom 1% of class

Barrier

+16% on top of health, taken first

500

Armour

10

bottom 1% of class

Leadership

60

bottom 31% of class

Speed

95

top 5% of class

Melee attack

28

bottom 10% of class

Melee defence

12

bottom 1% of class

Weapon strength

12 base + 34 armour-piercing

46

bottom 10% of class

Charge bonus

25

bottom 31% of class

Ranged

Range

90 m

bottom 17% of class

Ammunition

10

bottom 8% of class

Missile damage

5 base + 13 AP, explosion 3 + 6 AP, 9 projectiles per shot

27

bottom 17% of class

Reload time

8 s

top 25% of class

Damage per 10 s

304

top 33% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 0% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 14.1 damage per second against Chaos Warriors; it lasts 6.2 s against one unit of them.

Loses to, at a similar price: Oceanids (82.92× slower), Plague Ogres (Great Weapons) (58.70× slower), Maneaters (Ironfists) (46.87× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.