Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Tzaangors unit card

Tzaangors

Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra size

Comes with Shadows of Change(Warhammer III)

Duel it in the combat calculator →

Tzaangors are Tzeentch, Warriors of Chaos and Beastmen melee infantry: 9,600 HP across 120 models, a magic barrier of 800 on top, armour 50, melee attack 26, melee defence 38, weapon strength 30. It costs 650 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_tze_inf_tzaangors. Patch 9.0.4, from the game's data tables.

Health

80 per model

9,600

top 35% of class

Barrier

+8% on top of health, taken first

800

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

50

top 47% of class

Leadership

62

bottom 31% of class

Speed

38

top 33% of class

Melee attack

26

bottom 20% of class

Melee defence

38

top 42% of class

Weapon strength

21 base + 9 armour-piercing

30

bottom 30% of class

Charge bonus

26

top 30% of class

Attributes

Abilities

  • Arcane ChargeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 36% of the game's 194 infantry units in melee. Per 1,000 gold: 101.6 damage per second against Chaos Warriors; it lasts 73.9 s against one unit of them.

Beats, at a similar price: Warp-Grinders (6.99× faster), Eshin Triads (4.43× faster), Khorngors (2.35× faster)

Loses to, at a similar price: Chaos Warriors of Nurgle (2.45× slower), Chaos Warriors (2.13× slower), Chaos Warriors of Tzeentch (2.04× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Tzeentch units ranked.

Match-ups people search for: Tzaangors vs Chaos Spawn · Tzaangors vs Forsaken of Tzeentch

Every version of Tzaangors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Tzeentch, Warriors of ChaosAxe Infantry9,60012050623826383026650175wh3_dlc24_tze_inf_tzaangors
BeastmenAxe Infantry9,60012050623826383026——wh3_dlc24_bst_inf_tzaangors

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster
  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.