
Tzaangors
Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra size
Comes with Shadows of Change(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tzaangors are Tzeentch, Warriors of Chaos and Beastmen melee infantry: 9,600 HP across 120 models, a magic barrier of 800 on top, armour 50, melee attack 26, melee defence 38, weapon strength 30. It costs 650 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_tze_inf_tzaangors. Patch 9.0.4, from the game's data tables.
Health
80 per model
9,600
Barrier
+8% on top of health, taken first
800
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
50
Leadership
62
Speed
38
Melee attack
26
Melee defence
38
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
26
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
- Arcane ChargeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passiveArcane ChargeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamageEffect intensity increases when nearby allies or enemies cast spells.PassiveAttuned to the Winds of Magic, those with this ability can sniff out every spell, seeking to ravage its unfortunate caster.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tzeentch: Mutalith Vortex Beast, Burning Chariot of Tzeentch
- Heavy large units — infantry-sized, mass 130e.g. Dread Maw, Thunderbarge, Steam Tank · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (6.99× faster), Eshin Triads (4.43× faster), Khorngors (2.35× faster)
Loses to, at a similar price: Chaos Warriors of Nurgle (2.45× slower), Chaos Warriors (2.13× slower), Chaos Warriors of Tzeentch (2.04× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Tzeentch units ranked.
Match-ups people search for: Tzaangors vs Chaos Spawn · Tzaangors vs Forsaken of Tzeentch
Every version of Tzaangors
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tzeentch, Warriors of ChaosAxe Infantry | 9,600 | 120 | 50 | 62 | 38 | 26 | 38 | 30 | 26 | 650 | 175 | wh3_dlc24_tze_inf_tzaangors |
| BeastmenAxe Infantry | 9,600 | 120 | 50 | 62 | 38 | 26 | 38 | 30 | 26 | — | — | wh3_dlc24_bst_inf_tzaangors |
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.