Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Tzaangors unit card

Tzaangors

Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra size

Health

80 per model

9,600

top 35% of class

Armour

shield blocks 55% of frontal missiles

50

top 47% of class

Leadership

62

bottom 31% of class

Speed

38

top 33% of class

Melee attack

26

bottom 20% of class

Melee defence

38

top 42% of class

Weapon strength

21 base + 9 armour-piercing

30

bottom 30% of class

Charge bonus

26

top 30% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Abilities

  • Arcane ChargeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Every version of Tzaangors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Tzeentch, Warriors of ChaosAxe Infantry9,60012050623826383026650175wh3_dlc24_tze_inf_tzaangors
BeastmenAxe Infantry9,60012050623826383026——wh3_dlc24_bst_inf_tzaangors

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse
  • Warherd of the One-Eye

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.