Marauder Horsemen of Tzeentch
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Health
91 per model
5,460
Armour
15
Leadership
48
Speed
90
Melee attack
22
Melee defence
20
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
80 m
Ammunition
16
Missile damage
15 base + 7 AP
22
Reload time
9 s
Damage per 10 s
24
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Fire Whilst Moving
This unit can fire while on the move.
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.