
Marauder Horsemen of Tzeentch
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Horsemen of Tzeentch are Warriors of Chaos and Tzeentch missile cavalry: 5,460 HP across 60 models, a magic barrier of 800 on top, armour 15, melee attack 22, melee defence 20, weapon strength 24, range 80 m, missile damage 1,467 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins. Patch 9.0.4, from the game's data tables.
Health
91 per model
5,460
Barrier
+15% on top of health, taken first
800
Armour
15
Leadership
48
Speed
90
Melee attack
22
Melee defence
20
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
80 m
Ammunition
16
Missile damage
15 base + 7 AP
22
Reload time
9 s
Damage per 10 s
24
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
- Fire Whilst Moving
This unit can fire while on the move.
Upgrades
Can become

Chaos Chariots of TzeentchTzeentch
500 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 850; this unit + the upgrade 1,200 (+350) · upkeep +38 a turn · lasts against Chaos Warriors 14.8 → 38.4 s · its technology: 700 research points to reach it (cheapest route)
Technology: Charioteer

Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch
600 gold · needs rank 8 · loses 8 ranks
COMPUTED Chaos Knights of Tzeentch (Lances): recruiting it costs 1,600; this unit + the upgrade 1,300 (−300) · upkeep +225 a turn · lasts against Chaos Warriors 14.8 → 71 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Tzeentch: recruiting it costs 1,500; this unit + the upgrade 1,300 (−200) · upkeep +200 a turn · lasts against Chaos Warriors 14.8 → 111.5 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauder Horsemen, Marauder Horsemen (Throwing Axes)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,467 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Warriors of Chaos: Marauders of Nurgle (Great Weapons), Marauders of Khorne (Dual Weapons)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Warriors of Chaos: Marauder Horsemasters, Marauder Horsemen of Khorne (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.