Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Marauder Horsemen of Tzeentch unit card

Marauder Horsemen of Tzeentch

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Marauder Horsemen of Tzeentch are Warriors of Chaos and Tzeentch missile cavalry: 5,460 HP across 60 models, a magic barrier of 800 on top, armour 15, melee attack 22, melee defence 20, weapon strength 24, range 80 m, missile damage 1,467 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins. Patch 9.0.4, from the game's data tables.

Health

91 per model

5,460

top 38% of class

Barrier

+15% on top of health, taken first

800

Armour

15

bottom 1% of class

Leadership

48

bottom 14% of class

Speed

90

bottom 24% of class

Melee attack

22

bottom 45% of class

Melee defence

20

bottom 28% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 10% of class

Charge bonus

24

bottom 41% of class

Ranged

Range

80 m

bottom 14% of class

Ammunition

16

bottom 21% of class

Missile damage

15 base + 7 AP

22

top 48% of class

Reload time

9 s

top 41% of class

Damage per 10 s

24

bottom 48% of class

Attributes

Upgrades

Can become

  • Chaos Chariots of TzeentchTzeentch

    500 gold · needs rank 4 · loses 4 ranks

    COMPUTED recruiting it costs 850; this unit + the upgrade 1,200 (+350) · upkeep +38 a turn · lasts against Chaos Warriors 14.8 → 38.4 s · its technology: 700 research points to reach it (cheapest route)

    Technology: Charioteer

  • Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch

    600 gold · needs rank 8 · loses 8 ranks

    COMPUTED Chaos Knights of Tzeentch (Lances): recruiting it costs 1,600; this unit + the upgrade 1,300 (−300) · upkeep +225 a turn · lasts against Chaos Warriors 14.8 → 71 s · its technology: 1,100 research points to reach it (cheapest route)

    COMPUTED Chaos Knights of Tzeentch: recruiting it costs 1,500; this unit + the upgrade 1,300 (−200) · upkeep +200 a turn · lasts against Chaos Warriors 14.8 → 111.5 s · its technology: 1,100 research points to reach it (cheapest route)

    Technology: Profane Weaponry

Upgraded from: Marauder Horsemen, Marauder Horsemen (Throwing Axes)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.