Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Marauder Horsemen of Tzeentch unit card

Marauder Horsemen of Tzeentch

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Health

91 per model

5,460

top 38% of class

Armour

15

bottom 1% of class

Leadership

48

bottom 14% of class

Speed

90

bottom 24% of class

Melee attack

22

bottom 45% of class

Melee defence

20

bottom 28% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 10% of class

Charge bonus

24

bottom 41% of class

Ranged

Range

80 m

bottom 14% of class

Ammunition

16

bottom 21% of class

Missile damage

15 base + 7 AP

22

top 48% of class

Reload time

9 s

bottom 31% of class

Damage per 10 s

24

bottom 48% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

  • Fire Whilst Moving

    This unit can fire while on the move.

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.