
Chaos Knights of Tzeentch (Lances)
Melee cavalry· Shock Cavalry· Tier 4· 60 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Knights of Tzeentch (Lances) are Warriors of Chaos and Tzeentch melee cavalry: 8,100 HP across 60 models, a magic barrier of 800 on top, armour 120, melee attack 42, melee defence 38, weapon strength 53. It costs 1,600 in the campaign and 1,400 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_chaos_knights_mtze_lances. Patch 9.0.4, from the game's data tables.
Health
135 per model
8,100
Barrier
+10% on top of health, taken first
800
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
120
Leadership
75
Speed
70
Melee attack
42
Melee defence
38
Weapon strength
36 base + 17 armour-piercing
53
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Upgrades
Can become

Chaos Knights of Tzeentch (Lances), Chaos Knights of TzeentchTzeentch
150 gold
COMPUTED Chaos Knights of Tzeentch: recruiting it costs 1,500; this unit + the upgrade 1,750 (+250) · upkeep −25 a turn · lasts against Chaos Warriors 71 → 111.5 s

Doom Knights of TzeentchTzeentch
750 gold · needs rank 8 · loses 8 ranks
COMPUTED recruiting it costs 1,600; this unit + the upgrade 2,350 (+750) · upkeep ±0 a turn · lasts against Chaos Warriors 71 → 48.7 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Daemon Mounts
Upgraded from: Marauder Horsemen of Tzeentch, Chaos Warriors of Tzeentch (Halberds), Chaos Warriors of Tzeentch, Chaos Knights of Tzeentch, Chaos Knights, Chaos Knights (Lances)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 1,330e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (3823.50× faster), Casket of Souls (989.45× faster), Mortis Engine (73.82× faster)
Loses to, at a similar price: Questing Knights (2.04× slower), Knights of the White Wolf (1.79× slower), Cold One Spear-Riders (1.70× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.