
Chaos Warshrine of Nurgle
Monster· Support Monster· Tier 3· 1 model at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Warshrine of Nurgle is Warriors of Chaos and Nurgle monster: 12,376 HP, armour 60, melee attack 30, melee defence 35, weapon strength 375. It costs 1,300 in the campaign (Nurgle factions pay 2,600 and Warriors of Chaos factions pay 1,875) and 1,300 in multiplayer. It comes with Champions of Chaos. Unit key wh3_dlc20_chs_mon_warshrine_mnur. Patch 9.0.4, from the game's data tables.
Health
12,376
Armour
60
Leadership
60
Speed
38
Melee attack
30
Melee defence
35
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
25
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Giver of Abundant GloryAugment (Area) · Effect intensity increases with each nearby entity death.passiveGiver of Abundant GloryAugment (Area)Effect intensity increases with each nearby entity death.Passive · Range 35 mWhere bodies fall, life springs once more, healing the wounded among the warriors of Nurgle.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Favour of the Ruinous PowersAugment (Area) · +10 LeadershippassiveFavour of the Ruinous PowersAugment (Area)+10 LeadershipPassive · Range 35 mWhen the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
Counters
Good against
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Warriors of Chaos: Chosen of Nurgle, Chosen of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Warriors of Chaos: Dragon Ogre Shaggoth, Dragon Ogres
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (4.62× faster), Exalted Flamer of Tzeentch (3.74× faster), Flamespyre Phoenix (1.87× faster)
Loses to, at a similar price: Treeman (10.86× slower), Curs'd Ettin (5.02× slower), Feral Carnosaur (4.26× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Warriors of Chaos units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.