
Chaos Warriors of Khorne
Melee infantry· Axe Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Warriors of Khorne are Khorne and Warriors of Chaos melee infantry: 9,000 HP across 100 models, armour 110, melee attack 36, melee defence 39, weapon strength 36. It costs 800 in the campaign and in multiplayer. Unit key wh3_main_kho_inf_chaos_warriors_0. Patch 9.0.4, from the game's data tables.
Health
90 per model
9,000
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
110
Leadership
75
Speed
28
Melee attack
36
Melee defence
39
Weapon strength
26 base + 10 armour-piercing
36
Charge bonus
20
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)Khorne
150 gold
COMPUTED Chaos Warriors of Khorne (Halberds): recruiting it costs 900; this unit + the upgrade 950 (+50) · upkeep +25 a turn · lasts against Chaos Warriors 71 → 66.8 s
COMPUTED Chaos Warriors of Khorne (Dual Weapons): recruiting it costs 950; this unit + the upgrade 950 (±0) · upkeep +38 a turn · lasts against Chaos Warriors 71 → 59.8 s

Chosen of Khorne (Dual Weapons), Chosen of KhorneKhorne
600 gold · needs rank 7 · loses 7 ranks
COMPUTED Chosen of Khorne (Dual Weapons): recruiting it costs 1,450; this unit + the upgrade 1,400 (−50) · upkeep +163 a turn · lasts against Chaos Warriors 71 → 131 s · its technology: 700 research points to reach it (cheapest route)
COMPUTED Chosen of Khorne: recruiting it costs 1,300; this unit + the upgrade 1,400 (+100) · upkeep +125 a turn · lasts against Chaos Warriors 71 → 180.1 s · its technology: 700 research points to reach it (cheapest route)
Technology: Rite of Ascension

Chaos Knights of Khorne (Lances), Chaos Knights of KhorneKhorne
600 gold · needs rank 6 · loses 6 ranks
COMPUTED Chaos Knights of Khorne (Lances): recruiting it costs 1,500; this unit + the upgrade 1,400 (−100) · upkeep +175 a turn · lasts against Chaos Warriors 71 → 58.6 s · its technology: 1,100 research points to reach it (cheapest route)
COMPUTED Chaos Knights of Khorne: recruiting it costs 1,400; this unit + the upgrade 1,400 (±0) · upkeep +150 a turn · lasts against Chaos Warriors 71 → 85.6 s · its technology: 1,100 research points to reach it (cheapest route)
Technology: Profane Weaponry
Upgraded from: Marauders of Khorne (Dual Weapons), Marauders of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons), Chaos Warriors (Great Weapons), Chaos Warriors, Chaos Warriors (Halberds)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Khorne: Soul Grinder of Khorne, Bloodthirster
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Khorne: Slaughterbrute, Gorebeast Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (9.99× faster), Warp-Grinders (6.14× faster), Slayers (3.15× faster)
Loses to, at a similar price: Greatswords (2.24× slower), Foot Squires (1.68× slower), Grave Guard (Great Weapons) (1.53× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Khorne units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_kho_inf_chaos_warriors_0: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.