Marauder Horsemen of Slaanesh
Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size
Health
91 per model
5,460
Armour
15
Leadership
48
Speed
95
Melee attack
22
Melee defence
20
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
80 m
Ammunition
16
Missile damage
15 base + 7 AP
22
Reload time
9 s
Damage per 10 s
24
Attributes

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Fire Whilst Moving
This unit can fire while on the move.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Who can field it
- Seducers of Slaanesh
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.