Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Marauder Horsemen of Slaanesh unit card

Marauder Horsemen of Slaanesh

Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

Health

91 per model

5,460

bottom 13% of class

Armour

15

bottom 4% of class

Leadership

48

bottom 4% of class

Speed

95

top 6% of class

Melee attack

22

bottom 1% of class

Melee defence

20

bottom 1% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 1% of class

Charge bonus

24

bottom 4% of class

Ranged

Range

80 m

bottom 33% of class

Ammunition

16

bottom 44% of class

Missile damage

15 base + 7 AP

22

bottom 22% of class

Reload time

9 s

bottom 1% of class

Damage per 10 s

24

bottom 22% of class

Attributes

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Who can field it

  • Seducers of Slaanesh
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.