Hellstriders of Slaanesh
Melee cavalry· Spear Cavalry· Tier 2· 60 models at Ultra size
Health
95 per model
5,700
Armour
shield blocks 35% of frontal missiles
15
Leadership
60
Speed
100
Melee attack
24
Melee defence
26
Weapon strength
20 base + 10 armour-piercing, +10 vs large
30
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Soul HuntersAugment · +10 Charge Bonus, +16 Leadership…passiveSoul HuntersAugment+10 Charge Bonus+16 Leadership+10 Damage ResistanceEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveThe exquisite carnage sets the Hellstriders' souls on fire, girding and driving them further for the slaughter.
Who can field it
- Seducers of Slaanesh
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.