Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Knights of Slaanesh (Lances) unit card

Chaos Knights of Slaanesh (Lances)

Melee cavalry· Shock Cavalry· Tier 4· 60 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Duel it in the combat calculator →

Chaos Knights of Slaanesh (Lances) are Warriors of Chaos and Slaanesh melee cavalry: 8,100 HP across 60 models, armour 120, melee attack 42, melee defence 38, weapon strength 53. It costs 1,400 in the campaign and in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_cav_chaos_knights_msla_lances. Patch 9.0.4, from the game's data tables.

Health

135 per model

8,100

top 15% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

120

top 18% of class

Leadership

75

top 42% of class

Speed

75

bottom 27% of class

Melee attack

42

top 24% of class

Melee defence

38

top 32% of class

Weapon strength

36 base + 17 armour-piercing

53

top 23% of class

Charge bonus

80

top 5% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Upgrades

Can become

Upgraded from: Chaos Knights of Slaanesh, Chaos Warriors of Slaanesh (Hellscourges), Chaos Warriors of Slaanesh, Hellstriders of Slaanesh, Hellstriders of Slaanesh (Hellscourges), Chaos Knights, Chaos Knights (Lances)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 72.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 73.5 damage per second against Chaos Warriors; it lasts 48.6 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (3662.96× faster), Casket of Souls (947.91× faster), Mortis Engine (67.18× faster)

Loses to, at a similar price: Questing Knights (2.13× slower), Knights of the White Wolf (1.87× slower), Cold One Spear-Riders (1.77× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.