
Forsaken of Slaanesh
Melee infantry· Melee Infantry· Tier 2· 80 models at Ultra size
Comes with Champions of Chaos(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Forsaken of Slaanesh are Warriors of Chaos and Slaanesh melee infantry: 8,000 HP across 80 models, armour 85, melee attack 32, melee defence 20, weapon strength 58. It costs 825 in the campaign (Warriors of Chaos factions pay 1,275) and 825 in multiplayer. They come with Champions of Chaos. Unit key wh3_dlc20_chs_inf_forsaken_msla. Patch 9.0.4, from the game's data tables.
Health
100 per model
8,000
Armour
85
Leadership
70
Speed
51
Melee attack
32
Melee defence
20
Weapon strength
44 base + 14 armour-piercing
58
Charge bonus
36
Attributes
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Can become

Spawn of SlaaneshSlaanesh
600 gold · needs rank 4 · loses 4 ranks
COMPUTED recruiting it costs 1,000; this unit + the upgrade 1,425 (+425) · upkeep +44 a turn · lasts against Chaos Warriors 34 → 25.2 s
Upgraded from: Marauders of Slaanesh (Hellscourges), Marauders of Slaanesh, Forsaken
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (4.77× faster), Warp-Grinders (2.45× faster), Gorgers (2.11× faster)
Loses to, at a similar price: Infernal Guard (3.83× slower), Greatswords (3.79× slower), Chaos Warriors of Nurgle (3.30× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 825 multiplayer gold. Warriors of Chaos units ranked.
Patch changes
- Campaign cost800 → 825(+25)
- Multiplayer cost800 → 825(+25)
- Upkeep200 → 206(+6)
Who can field it
- Slaanesh · Seducers of Slaanesh
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.