Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Exalted Flamer of Tzeentch unit card

Exalted Flamer of Tzeentch

Monster· Missile Monster· Tier 3· 1 model at Ultra size

Health

3,180

bottom 1% of class

Armour

10

bottom 1% of class

Leadership

70

bottom 46% of class

Speed

50

bottom 23% of class

Melee attack

34

bottom 13% of class

Melee defence

20

bottom 1% of class

Weapon strength

115 base + 250 armour-piercing

365

bottom 9% of class

Charge bonus

6

bottom 1% of class

Ranged

Range

150 m

top 48% of class

Ammunition

15

bottom 15% of class

Missile damage

25 base + 55 AP, explosion 3 + 7 AP, 9 projectiles per shot

90

bottom 30% of class

Reload time

8 s

bottom 15% of class

Damage per 10 s

1,013

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.