Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Exalted Flamer of Tzeentch unit card

Exalted Flamer of Tzeentch

Monster· Missile Monster· Tier 3· 1 model at Ultra size

Duel it in the combat calculator →

Exalted Flamer of Tzeentch is Tzeentch and Daemons of Chaos monster: 3,180 HP, a magic barrier of 800 on top, armour 10, melee attack 34, melee defence 20, weapon strength 365, range 150 m, missile damage 1,013 per 10 s for the whole unit. It costs 1,300 in the campaign and in multiplayer. Unit key wh3_main_tze_mon_exalted_flamers_0. Patch 9.0.4, from the game's data tables.

Health

3,180

bottom 1% of class

Barrier

+25% on top of health, taken first

800

Armour

10

bottom 1% of class

Leadership

70

bottom 46% of class

Speed

50

bottom 23% of class

Melee attack

34

bottom 13% of class

Melee defence

20

bottom 1% of class

Weapon strength

115 base + 250 armour-piercing

365

bottom 9% of class

Charge bonus

6

bottom 1% of class

Ranged

Range

150 m

top 48% of class

Ammunition

15

bottom 15% of class

Missile damage

25 base + 55 AP, explosion 3 + 7 AP, 9 projectiles per shot

90

bottom 30% of class

Reload time

8 s

top 44% of class

Damage per 10 s

1,013

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 1% of the game's 99 monsters units in melee. Per 1,000 gold: 13.4 damage per second against Chaos Warriors; it lasts 8.8 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (1.30× faster)

Loses to, at a similar price: Curs'd Ettin (14.90× slower), Treeman (14.12× slower), Great Moon Bird (11.50× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.