
Centigors of Tzeentch
Melee cavalry· Bestial Cavalry Great Weapons· Tier 2· 60 models at Ultra size
Comes with Shadows of Change(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Centigors of Tzeentch are Tzeentch and Beastmen melee cavalry: 6,720 HP across 60 models, a magic barrier of 800 on top, armour 35, melee attack 22, melee defence 22, weapon strength 34. It costs 1,200 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_tze_inf_centigors_great_weapons. Patch 9.0.4, from the game's data tables.
Health
112 per model
6,720
Barrier
+12% on top of health, taken first
800
Armour
35
Leadership
60
Speed
84
Melee attack
22
Melee defence
22
Weapon strength
7 base + 27 armour-piercing
34
Charge bonus
42
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
- Arcane ChargeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passiveArcane ChargeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamageEffect intensity increases when nearby allies or enemies cast spells.PassiveAttuned to the Winds of Magic, those with this ability can sniff out every spell, seeking to ravage its unfortunate caster.
- RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Heavily armoured units — 27 of 34 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tzeentch: Doom Knights of Tzeentch, Chaos Knights of Tzeentch
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tzeentch: Changebringers, Flamers of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (198.91× faster), War Wagons (Mortars) (27.43× faster), War Wagons (22.65× faster)
Loses to, at a similar price: Chaos Knights (9.62× slower), Chaos Knights of Tzeentch (9.11× slower), Chaos Knights of Slaanesh (8.29× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Tzeentch units ranked.
Every version of Centigors of Tzeentch
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| TzeentchBestial Cavalry Great Weapons | 6,720 | 60 | 35 | 60 | 84 | 22 | 22 | 34 | 42 | 1,200 | 300 | wh3_dlc24_tze_inf_centigors_great_weapons |
| BeastmenBestial Cavalry Great Weapons | 6,720 | 60 | 35 | 60 | 84 | 22 | 22 | 34 | 42 | — | — | wh3_dlc24_bst_inf_centigors_great_weapons_mtze |
Who can field it
- Tzeentch · Oracles of Tzeentch
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.