
Centigors of Tzeentch
Melee cavalry· Bestial Cavalry Great Weapons· Tier 2· 60 models at Ultra size
Comes with Shadows of Change(Warhammer III)
Health
112 per model
6,720
Armour
35
Leadership
60
Speed
84
Melee attack
22
Melee defence
22
Weapon strength
7 base + 27 armour-piercing
34
Charge bonus
42
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
Arcane ChargeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passiveArcane ChargeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamageEffect intensity increases when nearby allies or enemies cast spells.PassiveAttuned to the Winds of Magic, those with this ability can sniff out every spell, seeking to ravage its unfortunate caster.
RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Every version of Centigors of Tzeentch
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| TzeentchBestial Cavalry Great Weapons | 6,720 | 60 | 35 | 60 | 84 | 22 | 22 | 34 | 42 | 1,200 | 300 | wh3_dlc24_tze_inf_centigors_great_weapons |
| BeastmenBestial Cavalry Great Weapons | 6,720 | 60 | 35 | 60 | 84 | 22 | 22 | 34 | 42 | — | — | wh3_dlc24_bst_inf_centigors_great_weapons_mtze |
Who can field it
- Oracles of Tzeentch
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.