Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Centigors of Tzeentch unit card

Centigors of Tzeentch

Melee cavalry· Bestial Cavalry Great Weapons· Tier 2· 60 models at Ultra size

Comes with Shadows of Change(Warhammer III)

Health

112 per model

6,720

bottom 47% of class

Armour

35

bottom 25% of class

Leadership

60

bottom 19% of class

Speed

84

top 48% of class

Melee attack

22

bottom 1% of class

Melee defence

22

bottom 6% of class

Weapon strength

7 base + 27 armour-piercing

34

bottom 35% of class

Charge bonus

42

bottom 42% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Abilities

  • Arcane ChargeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passive
  • RowdyAugment · +4 Leadershippassive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Every version of Centigors of Tzeentch

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
TzeentchBestial Cavalry Great Weapons6,72060356084222234421,200300wh3_dlc24_tze_inf_centigors_great_weapons
BeastmenBestial Cavalry Great Weapons6,7206035608422223442——wh3_dlc24_bst_inf_centigors_great_weapons_mtze

Who can field it

  • Oracles of Tzeentch
  • Warherd of the One-Eye

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.