Chaos Warshrine of Tzeentch
Monster· Support Monster· Tier 3· 1 model at Ultra size
Health
11,250
Armour
60
Leadership
60
Speed
38
Melee attack
35
Melee defence
30
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
25
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
Giver of Arcane GloryAugment (Area) · +30% Spell Mastery, +30% Spell Mastery…passiveGiver of Arcane GloryAugment (Area)+30% Spell Mastery+30% Spell MasteryEffect intensity increases with each nearby entity death.PassiveDeath is but a source of power, where the lifeblood of one may fuel the arcane wizardry of another.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Favour of the Ruinous PowersAugment (Area) · +10 LeadershippassiveFavour of the Ruinous PowersAugment (Area)+10 LeadershipPassive · Range 35 mWhen the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.