
Cockatrice
Monster· Flying Monster· Tier 3· 1 model at Ultra size
Comes with Shadows of Change(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Cockatrice is Tzeentch, Warriors of Chaos and Beastmen monster: 6,120 HP, a magic barrier of 800 on top, armour 35, melee attack 46, melee defence 38, weapon strength 420. It costs 1,100 in the campaign and 1,050 in multiplayer. It comes with Shadows of Change. Unit key wh3_dlc24_tze_mon_cockatrice. Patch 9.0.4, from the game's data tables.
Health
6,120
Barrier
+13% on top of health, taken first
800
Armour
35
Leadership
60
Speed
90
Melee attack
46
Melee defence
38
Weapon strength
125 base + 295 armour-piercing
420
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Petrifying GazeHex · -25% Speed, -50% Speed…activePetrifying GazeHex-25% Speed-50% Speed-75% SpeedCooldown 120 s · Duration 32 s · 2 usesA single glance is enough to have any heart engulfed in abject terror, leaving mere mortals frozen in fear, unable to escape.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 295 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tzeentch: Doom Knights of Tzeentch, Chaos Knights of Tzeentch
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tzeentch: Tzaangors, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tzeentch: Changebringers, Flamers of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (9.29× faster), Exalted Flamer of Tzeentch (6.43× faster), Bastiladon (Solar Engine) (4.18× faster)
Loses to, at a similar price: Dread Maw (1.31× slower), Feral Stegadon (1.21× slower), Mangler Squigs (1.15× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Tzeentch units ranked.
Every version of Cockatrice
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tzeentch, Warriors of ChaosFlying Monster | 6,120 | 1 | 35 | 60 | 90 | 46 | 38 | 420 | 40 | 1,100 | 275 | wh3_dlc24_tze_mon_cockatrice |
| BeastmenFlying Monster | 6,120 | 1 | 35 | 60 | 90 | 46 | 38 | 420 | 40 | — | — | wh3_dlc24_bst_mon_cockatrice |
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_tze_mon_cockatrice_monst_arcanum_reward: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc27_bst_mon_cockatrice).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.