Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Cockatrice unit card

Cockatrice

Monster· Flying Monster· Tier 3· 1 model at Ultra size

Health

6,120

bottom 12% of class

Armour

35

bottom 11% of class

Leadership

60

bottom 10% of class

Speed

90

top 25% of class

Melee attack

46

bottom 42% of class

Melee defence

38

top 49% of class

Weapon strength

125 base + 295 armour-piercing

420

bottom 18% of class

Charge bonus

40

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

Abilities

  • Petrifying GazeHex · -25% Speed, -50% Speed…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Every version of Cockatrice

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Tzeentch, Warriors of ChaosFlying Monster6,12013560904638420401,100275wh3_dlc24_tze_mon_cockatrice
BeastmenFlying Monster6,1201356090463842040——wh3_dlc24_bst_mon_cockatrice

Who can field it

  • Oracles of Tzeentch
  • Warhost of the Apocalypse
  • Warherd of the One-Eye

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc27_bst_mon_cockatrice, wh3_dlc27_tze_mon_cockatrice_monst_arcanum_reward).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.